I need to get some clarification on licensing terms as I begin Skyrim modding. I happen to be an IT professional in the real world, so I am very concerned that I respect Bethesda's intellectual property as I would want my own to be respected.
Here is my situation: My wife and I both play Oblivion and Skyrim on a fairly high-end tower PC (and we also have Oblivion on PS3, but that's not directly relevant to modding). I do my modding on a laptop so that I can work on mods while traveling on business, and to keep our "development" and "production" environments separate.
With Oblivion, this situation was simple enough to manage. I purchased two copies of the PC version of Oblivion, installed one on each machine, and am fully legal.
For Skyrim, I have it installed only on the tower right now, and I ordered a second copy today so I can legally install it on my laptop.
My first question is, how do I manage the Steam registration of this second copy? Can my one Steam account support registering multiple copies of Skyrim with different serial numbers? If so, how do I arrange this? I'll create a second Steam account if I must, but I really don't want multiple accounts.
Secondly, let's assume that my wife would like her own Steam identity on the tower machine, and/or that I want to install a test environment in a separate user account under Windows 7 so I can final-test mods on a more powerful machine without making a mess of my own (or my wife's) leisure gaming. I have no problem with buying whatever number of copies I need, in order to be legal, but I am not sure how many I need or how to configure them.
Third, I have some custom Blender models and textures that I created for Oblivion. Can I legally bring those forward to reuse them in Skyrim? I have some models that are entirely original (that is, from-scratch mesh and texture), which I'm confident I can legally use as I wish since they were built in Blender and GIMP and not in Bethesda's tools or formats. But what about models that use my original mesh but have Bethesda textures? If I retexture them to use Skyrim textures, am I still okay legally? What about models that are modified versions of Bethesda meshes, using Bethesda textures (such as some customized dungeon tiles I've made)? In this last case, I certainly acknowledge Bethesda as the owner of the model, but I'd like to know if it's okay to move it from one Bethesda game to the next since that would be Bethesda-to-Bethesda copying.
In short, it would be very helpful if there were a licensing FAQ that addresses questions of this type for modders or multi-computer households, for those of us who are committed to non-piracy but confused about how the game and CK EULAs apply to situations other than one computer, one person, and one installed environment per system.
If this info is already online, I apologize for the wasted bandwidth and would appreciate a link pointer. I did search the forums, but didn't have any luck finding what I needed.
Thanks for any information that you can provide.
Syscrusher


The textures at issue are those that exist in Oblivion, such as the Ayleid tile textures, that do not exist in Skyrim. So basically what I'm asking is, can a derivative work of one Bethesda game be used in another Bethesda game?