» Mon Jun 18, 2012 11:09 am
How about just extracting the default mesh using the BSA Unpacker, then saving it in a folder like skyrim/data/meshes/actors/dragoncompanion, rename the mesh to dragoncompanion. Then put your new texture in data/textures/actors/dragoncompanion, rename it the same as the new mesh name. Then, using the CK, open up the object window, go to actors, right click and choose new, to make a new actor. Using that it should allow you to select a model, at which point it will open up your skyrim/data/meshes folder by default, select your mesh and the texture will be there.
Really no need to use the other method now that the CK is here.