And wow the quest lines are so freaking shallow and follow very clear formula's it is really disappointing.
Skyrim easily have the best gameworld and graphics, environments of any RPG ever relased but gees it is just filled with shallow emptyness as far as NPC's and quests go. After you have walked around a lot of places and realized the loot is bad so there is no incentive to walk around anymore quests just become shallow fast travels kill or deliver something and fast travel back to complete.
This has been a disturbing trend since Morrowind. Oblivions quests were kind of shallow compared to Morrowind and Skyrim just made them a whole lot worse.
If this trend continues to the next game It is going to be horribly disappointing.
Bethesda REALLY needs to get some better quest writers, make quest more unique, make it possible to finish in several different ways, make them branch off more into completely different quests. Make it so you can actually fail a quest, time limited related quests also need to be mixed in.
The formula is getting more transparent with every game.
Quests also need to have a REAL effect on the game world, they have made it so nothing you do through the whole game even matter on the game world. In oblivion the oblivion gates stop popping up, a town got totally nuked, there was actually a nice little side quest where you got to see a little town grow in population and strcutres as you helped them, the painter quest was pretty awesome to.
In skyrim the only quests that even remotely stand out to me was getting Mehrunes' Razor, Red Eagles sword -- mainly because I read all the books concerning the legend, and blood on the ice, mainly because there was a section where you actually had to follow a blood trail without the help of a pointer.
Other than that the quests have been a total bore.


