Scriptname fg109TestMEScript extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) RegisterForAnimationEvent(akTarget, "ArrowAttach"); RegisterForAnimationEvent(akTarget, "ArrowDetach") RegisterForAnimationEvent(akTarget, "ArrowRelease");; RegisterForAnimationEvent(akTarget, "AttackPower2HMForwardSprint");; RegisterForAnimationEvent(akTarget, "AttackPower2HWForwardSprint");; RegisterForAnimationEvent(akTarget, "AttackPowerDirectionalStart");; RegisterForAnimationEvent(akTarget, "AttackPowerStart_2HMSprint");; RegisterForAnimationEvent(akTarget, "AttackPowerStart_2HWSprint");; RegisterForAnimationEvent(akTarget, "AttackPowerStart_Sprint");; RegisterForAnimationEvent(akTarget, "AttackPowerStart_SprintLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartBackLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartBackward");; RegisterForAnimationEvent(akTarget, "AttackPowerStartDualWield");; RegisterForAnimationEvent(akTarget, "AttackPowerStartForward");; RegisterForAnimationEvent(akTarget, "AttackPowerStartForwardH2HLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartForwardH2HRightHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartForwardLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartH2HCombo");; RegisterForAnimationEvent(akTarget, "AttackPowerStartInPlace");; RegisterForAnimationEvent(akTarget, "AttackPowerStartInPlaceLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartLeft");; RegisterForAnimationEvent(akTarget, "AttackPowerStartLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartLeftLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartRight");; RegisterForAnimationEvent(akTarget, "AttackPowerStartRightLeftHand");; RegisterForAnimationEvent(akTarget, "AttackRelease");; RegisterForAnimationEvent(akTarget, "AttackStart");; RegisterForAnimationEvent(akTarget, "AttackStart_Attack1");; RegisterForAnimationEvent(akTarget, "AttackStart_Attack2");; RegisterForAnimationEvent(akTarget, "AttackStartDualWield");; RegisterForAnimationEvent(akTarget, "AttackStartH2HLeft");; RegisterForAnimationEvent(akTarget, "AttackStartH2HRight");; RegisterForAnimationEvent(akTarget, "AttackStartLeftHand");; RegisterForAnimationEvent(akTarget, "AttackStartSprint");; RegisterForAnimationEvent(akTarget, "AttackStartSprintLeftHand");; RegisterForAnimationEvent(akTarget, "AttackState to RecoilState");; RegisterForAnimationEvent(akTarget, "AttackStop"); RegisterForAnimationEvent(akTarget, "AttackWinEnd"); RegisterForAnimationEvent(akTarget, "AttackWinEndLeft"); RegisterForAnimationEvent(akTarget, "AttackWinMid"); RegisterForAnimationEvent(akTarget, "AttackWinStart"); RegisterForAnimationEvent(akTarget, "AttackWinStartLeft") RegisterForAnimationEvent(akTarget, "BashExit") RegisterForAnimationEvent(akTarget, "BashFail") RegisterForAnimationEvent(akTarget, "BashPowerStart") RegisterForAnimationEvent(akTarget, "BashRelease") RegisterForAnimationEvent(akTarget, "BashStart") RegisterForAnimationEvent(akTarget, "BashStop");; RegisterForAnimationEvent(akTarget, "BeginCast") RegisterForAnimationEvent(akTarget, "BeginCastLeft") RegisterForAnimationEvent(akTarget, "BeginCastRight") RegisterForAnimationEvent(akTarget, "BeginCastVoice") RegisterForAnimationEvent(akTarget, "BeginWeaponDraw") RegisterForAnimationEvent(akTarget, "BeginWeaponSheathe") RegisterForAnimationEvent(akTarget, "BlockAnticipateStart") RegisterForAnimationEvent(akTarget, "BlockAnticipateStop") RegisterForAnimationEvent(akTarget, "BlockBashSprint") RegisterForAnimationEvent(akTarget, "BlockHitStart") RegisterForAnimationEvent(akTarget, "BlockHitStop") RegisterForAnimationEvent(akTarget, "BlockStart") RegisterForAnimationEvent(akTarget, "BlockStartOut") RegisterForAnimationEvent(akTarget, "BlockStop") RegisterForAnimationEvent(akTarget, "BlockStopOut");; RegisterForAnimationEvent(akTarget, "Bow_Equip");; RegisterForAnimationEvent(akTarget, "Bow_EquipOut");; RegisterForAnimationEvent(akTarget, "Bow_UnEquip") RegisterForAnimationEvent(akTarget, "BowAttackStart") RegisterForAnimationEvent(akTarget, "BowDraw") RegisterForAnimationEvent(akTarget, "BowDrawn") RegisterForAnimationEvent(akTarget, "BowDrawStart") RegisterForAnimationEvent(akTarget, "BowEnd") RegisterForAnimationEvent(akTarget, "BowRelease") RegisterForAnimationEvent(akTarget, "BowReset") RegisterForAnimationEvent(akTarget, "BowZoomStart") RegisterForAnimationEvent(akTarget, "BowZoomStop");; RegisterForAnimationEvent(akTarget, "BrakeStart");; RegisterForAnimationEvent(akTarget, "BrakeStop");; RegisterForAnimationEvent(akTarget, "CameraTurnLeft");; RegisterForAnimationEvent(akTarget, "CameraTurnRight");; RegisterForAnimationEvent(akTarget, "CamHit");; RegisterForAnimationEvent(akTarget, "CannedTurnLeft180");; RegisterForAnimationEvent(akTarget, "CannedTurnLeft90");; RegisterForAnimationEvent(akTarget, "CannedTurnRight180");; RegisterForAnimationEvent(akTarget, "CannedTurnRight90");; RegisterForAnimationEvent(akTarget, "CannedTurnStart");; RegisterForAnimationEvent(akTarget, "CannedTurnStop");; RegisterForAnimationEvent(akTarget, "CannedTurnStrafeLeft90");; RegisterForAnimationEvent(akTarget, "CannedTurnStrafeRight90"); RegisterForAnimationEvent(akTarget, "CastOKStart"); RegisterForAnimationEvent(akTarget, "CastOKStop") RegisterForAnimationEvent(akTarget, "CastStop");; RegisterForAnimationEvent(akTarget, "CombatStanceStart");; RegisterForAnimationEvent(akTarget, "CombatStanceStop");; RegisterForAnimationEvent(akTarget, "DismountEnd");; RegisterForAnimationEvent(akTarget, "FallBegin");; RegisterForAnimationEvent(akTarget, "FallStart");; RegisterForAnimationEvent(akTarget, "ForwardFallFromJump");; RegisterForAnimationEvent(akTarget, "ForwardFallStart");; RegisterForAnimationEvent(akTarget, "ForwardJumpStart");; RegisterForAnimationEvent(akTarget, "ForwardLandEnd");; RegisterForAnimationEvent(akTarget, "HeadStart");; RegisterForAnimationEvent(akTarget, "HeadTrackingOff"); RegisterForAnimationEvent(akTarget, "HeadTrackingOn");; RegisterForAnimationEvent(akTarget, "HorseDismount");; RegisterForAnimationEvent(akTarget, "HorseEnter");; RegisterForAnimationEvent(akTarget, "HorseEnterInstant");; RegisterForAnimationEvent(akTarget, "HorseEnterOut");; RegisterForAnimationEvent(akTarget, "HorseEnterSwim");; RegisterForAnimationEvent(akTarget, "HorseExit") RegisterForAnimationEvent(akTarget, "HorseExitOut");; RegisterForAnimationEvent(akTarget, "HorseExitSwim") RegisterForAnimationEvent(akTarget, "HorseIdle") RegisterForAnimationEvent(akTarget, "HorseLocomotion") RegisterForAnimationEvent(akTarget, "HorseSprint");; RegisterForAnimationEvent(akTarget, "Idle");; RegisterForAnimationEvent(akTarget, "IdleExit");; RegisterForAnimationEvent(akTarget, "IdlePlayer"); RegisterForAnimationEvent(akTarget, "IdleStop");; RegisterForAnimationEvent(akTarget, "IdleWalkingCameraEnd");; RegisterForAnimationEvent(akTarget, "IdleWalkingCameraStart"); RegisterForAnimationEvent(akTarget, "InterruptCast") RegisterForAnimationEvent(akTarget, "JumpBegin");; RegisterForAnimationEvent(akTarget, "JumpDirectionalStart");; RegisterForAnimationEvent(akTarget, "JumpDown") RegisterForAnimationEvent(akTarget, "JumpFall");; RegisterForAnimationEvent(akTarget, "JumpFallBegin") RegisterForAnimationEvent(akTarget, "JumpFallDirectional");; RegisterForAnimationEvent(akTarget, "JumpFastEnd");; RegisterForAnimationEvent(akTarget, "JumpFastLeft");; RegisterForAnimationEvent(akTarget, "JumpFastRight");; RegisterForAnimationEvent(akTarget, "JumpForwardEnd");; RegisterForAnimationEvent(akTarget, "JumpForwardStart");; RegisterForAnimationEvent(akTarget, "JumpLand") RegisterForAnimationEvent(akTarget, "JumpLandDirectional") RegisterForAnimationEvent(akTarget, "JumpLandEnd");; RegisterForAnimationEvent(akTarget, "JumpLandFailSafe");; RegisterForAnimationEvent(akTarget, "JumpLandFast");; RegisterForAnimationEvent(akTarget, "JumpLandSoft");; RegisterForAnimationEvent(akTarget, "JumpSoftEnd");; RegisterForAnimationEvent(akTarget, "JumpStandingStart") RegisterForAnimationEvent(akTarget, "JumpUp");; RegisterForAnimationEvent(akTarget, "KillingBlow");; RegisterForAnimationEvent(akTarget, "KillMove");; RegisterForAnimationEvent(akTarget, "KillMove_Ground_Bite_Grapple");; RegisterForAnimationEvent(akTarget, "KillMove1HMBackStab");; RegisterForAnimationEvent(akTarget, "KillMove1HMDecap");; RegisterForAnimationEvent(akTarget, "KillMove1HMDecapBleedOut");; RegisterForAnimationEvent(akTarget, "KillMove1HMDecapKnife");; RegisterForAnimationEvent(akTarget, "KillMove2HMDecap");; RegisterForAnimationEvent(akTarget, "KillMove2HMDecapBleedOut");; RegisterForAnimationEvent(akTarget, "KillMove2HMStabA");; RegisterForAnimationEvent(akTarget, "KillMove2HWA");; RegisterForAnimationEvent(akTarget, "KillMove2HWB");; RegisterForAnimationEvent(akTarget, "KillMove2HWDecapBleedOut");; RegisterForAnimationEvent(akTarget, "KillMoveB");; RegisterForAnimationEvent(akTarget, "KillMoveC");; RegisterForAnimationEvent(akTarget, "KillMoveD");; RegisterForAnimationEvent(akTarget, "KillMoveDualWieldA");; RegisterForAnimationEvent(akTarget, "KillMoveDWDecap");; RegisterForAnimationEvent(akTarget, "KillMoveE") RegisterForAnimationEvent(akTarget, "KillMoveEnd");; RegisterForAnimationEvent(akTarget, "KillMoveF");; RegisterForAnimationEvent(akTarget, "KillMoveG");; RegisterForAnimationEvent(akTarget, "KillMoveH");; RegisterForAnimationEvent(akTarget, "KillMoveH2HComboA");; RegisterForAnimationEvent(akTarget, "KillMoveH2HSlamA");; RegisterForAnimationEvent(akTarget, "KillMoveI");; RegisterForAnimationEvent(akTarget, "KillMoveJ");; RegisterForAnimationEvent(akTarget, "KillMoveK");; RegisterForAnimationEvent(akTarget, "KillMoveL");; RegisterForAnimationEvent(akTarget, "KillMoveM");; RegisterForAnimationEvent(akTarget, "KillMoveSabreCat");; RegisterForAnimationEvent(akTarget, "KillMoveShortA");; RegisterForAnimationEvent(akTarget, "KillMoveShortB");; RegisterForAnimationEvent(akTarget, "KillMoveShortC");; RegisterForAnimationEvent(akTarget, "KillMoveShortD");; RegisterForAnimationEvent(akTarget, "KillMoveSneakBackA") RegisterForAnimationEvent(akTarget, "KillMoveStart");; RegisterForAnimationEvent(akTarget, "LandEnd");; RegisterForAnimationEvent(akTarget, "LandForwardStart");; RegisterForAnimationEvent(akTarget, "LandStart");; RegisterForAnimationEvent(akTarget, "LeftDirectionStart");; RegisterForAnimationEvent(akTarget, "Magic_Shield_Equip");; RegisterForAnimationEvent(akTarget, "Magic_Solo_Equip");; RegisterForAnimationEvent(akTarget, "MountedStaggerStart");; RegisterForAnimationEvent(akTarget, "MountedSwimStart");; RegisterForAnimationEvent(akTarget, "MountedSwimStop") RegisterForAnimationEvent(akTarget, "MountEnd");; RegisterForAnimationEvent(akTarget, "MoveBackward");; RegisterForAnimationEvent(akTarget, "MoveDefault");; RegisterForAnimationEvent(akTarget, "MoveForward");; RegisterForAnimationEvent(akTarget, "MoveSlow");; RegisterForAnimationEvent(akTarget, "MoveStart");; RegisterForAnimationEvent(akTarget, "MoveStartAlt");; RegisterForAnimationEvent(akTarget, "MoveStartAltOut");; RegisterForAnimationEvent(akTarget, "MoveStop");; RegisterForAnimationEvent(akTarget, "ShoutRelease");; RegisterForAnimationEvent(akTarget, "ShoutStart") RegisterForAnimationEvent(akTarget, "ShoutStop");; RegisterForAnimationEvent(akTarget, "SneakStart");; RegisterForAnimationEvent(akTarget, "SneakStop");; RegisterForAnimationEvent(akTarget, "SprintStart");; RegisterForAnimationEvent(akTarget, "SprintStop") RegisterForAnimationEvent(akTarget, "StopHorseCamera");; RegisterForAnimationEvent(akTarget, "StrafeBackLeft");; RegisterForAnimationEvent(akTarget, "StrafeBackRight");; RegisterForAnimationEvent(akTarget, "StrafeOut");; RegisterForAnimationEvent(akTarget, "StrafeReturn");; RegisterForAnimationEvent(akTarget, "StrafeReverseLeft");; RegisterForAnimationEvent(akTarget, "StrafeReverseRight");; RegisterForAnimationEvent(akTarget, "StrafeStartLeft");; RegisterForAnimationEvent(akTarget, "StrafeStartRight");; RegisterForAnimationEvent(akTarget, "StrafeStartRunLeft");; RegisterForAnimationEvent(akTarget, "StrafeStartRunRight");; RegisterForAnimationEvent(akTarget, "StrafeStartTrotLeft");; RegisterForAnimationEvent(akTarget, "StrafeStartTrotRight");; RegisterForAnimationEvent(akTarget, "StrafeStartWalkLeft");; RegisterForAnimationEvent(akTarget, "StrafeStartWalkRight");; RegisterForAnimationEvent(akTarget, "StrafeStopLeft");; RegisterForAnimationEvent(akTarget, "StrafeStopRight");; RegisterForAnimationEvent(akTarget, "StrafeStopRunLeft");; RegisterForAnimationEvent(akTarget, "StrafeStopRunRight");; RegisterForAnimationEvent(akTarget, "StrafeWalkLeft");; RegisterForAnimationEvent(akTarget, "SwimStart");; RegisterForAnimationEvent(akTarget, "SwimStop");; RegisterForAnimationEvent(akTarget, "TorchEquip");; RegisterForAnimationEvent(akTarget, "TorchUnequip");; RegisterForAnimationEvent(akTarget, "TurnLeft");; RegisterForAnimationEvent(akTarget, "TurnRight");; RegisterForAnimationEvent(akTarget, "TurnStart");; RegisterForAnimationEvent(akTarget, "TurnStop");; RegisterForAnimationEvent(akTarget, "WeapEquip") RegisterForAnimationEvent(akTarget, "WeaponDraw") RegisterForAnimationEvent(akTarget, "WeaponLeftSwing") RegisterForAnimationEvent(akTarget, "WeaponSheathe") RegisterForAnimationEvent(akTarget, "WeaponSwing") Debug.Notification("Finished anim event registrations.")EndEventEvent OnAnimationEvent(ObjectReference akSource, string asEventName) Debug.Notification(asEventName)EndEventScriptname fg109TestMEScript extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) RegisterForAnimationEvent(akTarget, "ArrowAttach"); RegisterForAnimationEvent(akTarget, "ArrowDetach") RegisterForAnimationEvent(akTarget, "ArrowRelease");; RegisterForAnimationEvent(akTarget, "AttackPower2HMForwardSprint");; RegisterForAnimationEvent(akTarget, "AttackPower2HWForwardSprint");; RegisterForAnimationEvent(akTarget, "AttackPowerDirectionalStart");; RegisterForAnimationEvent(akTarget, "AttackPowerStart_2HMSprint");; RegisterForAnimationEvent(akTarget, "AttackPowerStart_2HWSprint");; RegisterForAnimationEvent(akTarget, "AttackPowerStart_Sprint");; RegisterForAnimationEvent(akTarget, "AttackPowerStart_SprintLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartBackLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartBackward");; RegisterForAnimationEvent(akTarget, "AttackPowerStartDualWield");; RegisterForAnimationEvent(akTarget, "AttackPowerStartForward");; RegisterForAnimationEvent(akTarget, "AttackPowerStartForwardH2HLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartForwardH2HRightHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartForwardLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartH2HCombo");; RegisterForAnimationEvent(akTarget, "AttackPowerStartInPlace");; RegisterForAnimationEvent(akTarget, "AttackPowerStartInPlaceLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartLeft");; RegisterForAnimationEvent(akTarget, "AttackPowerStartLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartLeftLeftHand");; RegisterForAnimationEvent(akTarget, "AttackPowerStartRight");; RegisterForAnimationEvent(akTarget, "AttackPowerStartRightLeftHand");; RegisterForAnimationEvent(akTarget, "AttackRelease");; RegisterForAnimationEvent(akTarget, "AttackStart");; RegisterForAnimationEvent(akTarget, "AttackStart_Attack1");; RegisterForAnimationEvent(akTarget, "AttackStart_Attack2");; RegisterForAnimationEvent(akTarget, "AttackStartDualWield");; RegisterForAnimationEvent(akTarget, "AttackStartH2HLeft");; RegisterForAnimationEvent(akTarget, "AttackStartH2HRight");; RegisterForAnimationEvent(akTarget, "AttackStartLeftHand");; RegisterForAnimationEvent(akTarget, "AttackStartSprint");; RegisterForAnimationEvent(akTarget, "AttackStartSprintLeftHand");; RegisterForAnimationEvent(akTarget, "AttackState to RecoilState");; RegisterForAnimationEvent(akTarget, "AttackStop"); RegisterForAnimationEvent(akTarget, "AttackWinEnd"); RegisterForAnimationEvent(akTarget, "AttackWinEndLeft"); RegisterForAnimationEvent(akTarget, "AttackWinMid"); RegisterForAnimationEvent(akTarget, "AttackWinStart"); RegisterForAnimationEvent(akTarget, "AttackWinStartLeft") RegisterForAnimationEvent(akTarget, "BashExit") RegisterForAnimationEvent(akTarget, "BashFail") RegisterForAnimationEvent(akTarget, "BashPowerStart") RegisterForAnimationEvent(akTarget, "BashRelease") RegisterForAnimationEvent(akTarget, "BashStart") RegisterForAnimationEvent(akTarget, "BashStop");; RegisterForAnimationEvent(akTarget, "BeginCast") RegisterForAnimationEvent(akTarget, "BeginCastLeft") RegisterForAnimationEvent(akTarget, "BeginCastRight") RegisterForAnimationEvent(akTarget, "BeginCastVoice") RegisterForAnimationEvent(akTarget, "BeginWeaponDraw") RegisterForAnimationEvent(akTarget, "BeginWeaponSheathe") RegisterForAnimationEvent(akTarget, "BlockAnticipateStart") RegisterForAnimationEvent(akTarget, "BlockAnticipateStop") RegisterForAnimationEvent(akTarget, "BlockBashSprint") RegisterForAnimationEvent(akTarget, "BlockHitStart") RegisterForAnimationEvent(akTarget, "BlockHitStop") RegisterForAnimationEvent(akTarget, "BlockStart") RegisterForAnimationEvent(akTarget, "BlockStartOut") RegisterForAnimationEvent(akTarget, "BlockStop") RegisterForAnimationEvent(akTarget, "BlockStopOut");; RegisterForAnimationEvent(akTarget, "Bow_Equip");; RegisterForAnimationEvent(akTarget, "Bow_EquipOut");; RegisterForAnimationEvent(akTarget, "Bow_UnEquip") RegisterForAnimationEvent(akTarget, "BowAttackStart") RegisterForAnimationEvent(akTarget, "BowDraw") RegisterForAnimationEvent(akTarget, "BowDrawn") RegisterForAnimationEvent(akTarget, "BowDrawStart") RegisterForAnimationEvent(akTarget, "BowEnd") RegisterForAnimationEvent(akTarget, "BowRelease") RegisterForAnimationEvent(akTarget, "BowReset") RegisterForAnimationEvent(akTarget, "BowZoomStart") RegisterForAnimationEvent(akTarget, "BowZoomStop");; RegisterForAnimationEvent(akTarget, "BrakeStart");; RegisterForAnimationEvent(akTarget, "BrakeStop");; RegisterForAnimationEvent(akTarget, "CameraTurnLeft");; RegisterForAnimationEvent(akTarget, "CameraTurnRight");; RegisterForAnimationEvent(akTarget, "CamHit");; RegisterForAnimationEvent(akTarget, "CannedTurnLeft180");; RegisterForAnimationEvent(akTarget, "CannedTurnLeft90");; RegisterForAnimationEvent(akTarget, "CannedTurnRight180");; RegisterForAnimationEvent(akTarget, "CannedTurnRight90");; RegisterForAnimationEvent(akTarget, "CannedTurnStart");; RegisterForAnimationEvent(akTarget, "CannedTurnStop");; RegisterForAnimationEvent(akTarget, "CannedTurnStrafeLeft90");; RegisterForAnimationEvent(akTarget, "CannedTurnStrafeRight90"); RegisterForAnimationEvent(akTarget, "CastOKStart"); RegisterForAnimationEvent(akTarget, "CastOKStop") RegisterForAnimationEvent(akTarget, "CastStop");; RegisterForAnimationEvent(akTarget, "CombatStanceStart");; RegisterForAnimationEvent(akTarget, "CombatStanceStop");; RegisterForAnimationEvent(akTarget, "DismountEnd");; RegisterForAnimationEvent(akTarget, "FallBegin");; RegisterForAnimationEvent(akTarget, "FallStart");; RegisterForAnimationEvent(akTarget, "ForwardFallFromJump");; RegisterForAnimationEvent(akTarget, "ForwardFallStart");; RegisterForAnimationEvent(akTarget, "ForwardJumpStart");; RegisterForAnimationEvent(akTarget, "ForwardLandEnd");; RegisterForAnimationEvent(akTarget, "HeadStart");; RegisterForAnimationEvent(akTarget, "HeadTrackingOff"); RegisterForAnimationEvent(akTarget, "HeadTrackingOn");; RegisterForAnimationEvent(akTarget, "HorseDismount");; RegisterForAnimationEvent(akTarget, "HorseEnter");; RegisterForAnimationEvent(akTarget, "HorseEnterInstant");; RegisterForAnimationEvent(akTarget, "HorseEnterOut");; RegisterForAnimationEvent(akTarget, "HorseEnterSwim");; RegisterForAnimationEvent(akTarget, "HorseExit") RegisterForAnimationEvent(akTarget, "HorseExitOut");; RegisterForAnimationEvent(akTarget, "HorseExitSwim") RegisterForAnimationEvent(akTarget, "HorseIdle") RegisterForAnimationEvent(akTarget, "HorseLocomotion") RegisterForAnimationEvent(akTarget, "HorseSprint");; RegisterForAnimationEvent(akTarget, "Idle");; RegisterForAnimationEvent(akTarget, "IdleExit");; RegisterForAnimationEvent(akTarget, "IdlePlayer"); RegisterForAnimationEvent(akTarget, "IdleStop");; RegisterForAnimationEvent(akTarget, "IdleWalkingCameraEnd");; RegisterForAnimationEvent(akTarget, "IdleWalkingCameraStart"); RegisterForAnimationEvent(akTarget, "InterruptCast") RegisterForAnimationEvent(akTarget, "JumpBegin");; RegisterForAnimationEvent(akTarget, "JumpDirectionalStart");; RegisterForAnimationEvent(akTarget, "JumpDown") RegisterForAnimationEvent(akTarget, "JumpFall");; RegisterForAnimationEvent(akTarget, "JumpFallBegin") RegisterForAnimationEvent(akTarget, "JumpFallDirectional");; RegisterForAnimationEvent(akTarget, "JumpFastEnd");; RegisterForAnimationEvent(akTarget, "JumpFastLeft");; RegisterForAnimationEvent(akTarget, "JumpFastRight");; RegisterForAnimationEvent(akTarget, "JumpForwardEnd");; RegisterForAnimationEvent(akTarget, "JumpForwardStart");; RegisterForAnimationEvent(akTarget, "JumpLand") RegisterForAnimationEvent(akTarget, "JumpLandDirectional") RegisterForAnimationEvent(akTarget, "JumpLandEnd");; RegisterForAnimationEvent(akTarget, "JumpLandFailSafe");; RegisterForAnimationEvent(akTarget, "JumpLandFast");; RegisterForAnimationEvent(akTarget, "JumpLandSoft");; RegisterForAnimationEvent(akTarget, "JumpSoftEnd");; RegisterForAnimationEvent(akTarget, "JumpStandingStart") RegisterForAnimationEvent(akTarget, "JumpUp");; RegisterForAnimationEvent(akTarget, "KillingBlow");; RegisterForAnimationEvent(akTarget, "KillMove");; RegisterForAnimationEvent(akTarget, "KillMove_Ground_Bite_Grapple");; RegisterForAnimationEvent(akTarget, "KillMove1HMBackStab");; RegisterForAnimationEvent(akTarget, "KillMove1HMDecap");; RegisterForAnimationEvent(akTarget, "KillMove1HMDecapBleedOut");; RegisterForAnimationEvent(akTarget, "KillMove1HMDecapKnife");; RegisterForAnimationEvent(akTarget, "KillMove2HMDecap");; RegisterForAnimationEvent(akTarget, "KillMove2HMDecapBleedOut");; RegisterForAnimationEvent(akTarget, "KillMove2HMStabA");; RegisterForAnimationEvent(akTarget, "KillMove2HWA");; RegisterForAnimationEvent(akTarget, "KillMove2HWB");; RegisterForAnimationEvent(akTarget, "KillMove2HWDecapBleedOut");; RegisterForAnimationEvent(akTarget, "KillMoveB");; RegisterForAnimationEvent(akTarget, "KillMoveC");; RegisterForAnimationEvent(akTarget, "KillMoveD");; RegisterForAnimationEvent(akTarget, "KillMoveDualWieldA");; RegisterForAnimationEvent(akTarget, "KillMoveDWDecap");; RegisterForAnimationEvent(akTarget, "KillMoveE") RegisterForAnimationEvent(akTarget, "KillMoveEnd");; RegisterForAnimationEvent(akTarget, "KillMoveF");; RegisterForAnimationEvent(akTarget, "KillMoveG");; RegisterForAnimationEvent(akTarget, "KillMoveH");; RegisterForAnimationEvent(akTarget, "KillMoveH2HComboA");; RegisterForAnimationEvent(akTarget, "KillMoveH2HSlamA");; RegisterForAnimationEvent(akTarget, "KillMoveI");; RegisterForAnimationEvent(akTarget, "KillMoveJ");; RegisterForAnimationEvent(akTarget, "KillMoveK");; RegisterForAnimationEvent(akTarget, "KillMoveL");; RegisterForAnimationEvent(akTarget, "KillMoveM");; RegisterForAnimationEvent(akTarget, "KillMoveSabreCat");; RegisterForAnimationEvent(akTarget, "KillMoveShortA");; RegisterForAnimationEvent(akTarget, "KillMoveShortB");; RegisterForAnimationEvent(akTarget, "KillMoveShortC");; RegisterForAnimationEvent(akTarget, "KillMoveShortD");; RegisterForAnimationEvent(akTarget, "KillMoveSneakBackA") RegisterForAnimationEvent(akTarget, "KillMoveStart");; RegisterForAnimationEvent(akTarget, "LandEnd");; RegisterForAnimationEvent(akTarget, "LandForwardStart");; RegisterForAnimationEvent(akTarget, "LandStart");; RegisterForAnimationEvent(akTarget, "LeftDirectionStart");; RegisterForAnimationEvent(akTarget, "Magic_Shield_Equip");; RegisterForAnimationEvent(akTarget, "Magic_Solo_Equip");; RegisterForAnimationEvent(akTarget, "MountedStaggerStart");; RegisterForAnimationEvent(akTarget, "MountedSwimStart");; RegisterForAnimationEvent(akTarget, "MountedSwimStop") RegisterForAnimationEvent(akTarget, "MountEnd");; RegisterForAnimationEvent(akTarget, "MoveBackward");; RegisterForAnimationEvent(akTarget, "MoveDefault");; RegisterForAnimationEvent(akTarget, "MoveForward");; RegisterForAnimationEvent(akTarget, "MoveSlow");; RegisterForAnimationEvent(akTarget, "MoveStart");; RegisterForAnimationEvent(akTarget, "MoveStartAlt");; RegisterForAnimationEvent(akTarget, "MoveStartAltOut");; RegisterForAnimationEvent(akTarget, "MoveStop");; RegisterForAnimationEvent(akTarget, "ShoutRelease");; RegisterForAnimationEvent(akTarget, "ShoutStart") RegisterForAnimationEvent(akTarget, "ShoutStop");; RegisterForAnimationEvent(akTarget, "SneakStart");; RegisterForAnimationEvent(akTarget, "SneakStop");; RegisterForAnimationEvent(akTarget, "SprintStart");; RegisterForAnimationEvent(akTarget, "SprintStop") RegisterForAnimationEvent(akTarget, "StopHorseCamera");; RegisterForAnimationEvent(akTarget, "StrafeBackLeft");; RegisterForAnimationEvent(akTarget, "StrafeBackRight");; RegisterForAnimationEvent(akTarget, "StrafeOut");; RegisterForAnimationEvent(akTarget, "StrafeReturn");; RegisterForAnimationEvent(akTarget, "StrafeReverseLeft");; RegisterForAnimationEvent(akTarget, "StrafeReverseRight");; RegisterForAnimationEvent(akTarget, "StrafeStartLeft");; RegisterForAnimationEvent(akTarget, "StrafeStartRight");; RegisterForAnimationEvent(akTarget, "StrafeStartRunLeft");; RegisterForAnimationEvent(akTarget, "StrafeStartRunRight");; RegisterForAnimationEvent(akTarget, "StrafeStartTrotLeft");; RegisterForAnimationEvent(akTarget, "StrafeStartTrotRight");; RegisterForAnimationEvent(akTarget, "StrafeStartWalkLeft");; RegisterForAnimationEvent(akTarget, "StrafeStartWalkRight");; RegisterForAnimationEvent(akTarget, "StrafeStopLeft");; RegisterForAnimationEvent(akTarget, "StrafeStopRight");; RegisterForAnimationEvent(akTarget, "StrafeStopRunLeft");; RegisterForAnimationEvent(akTarget, "StrafeStopRunRight");; RegisterForAnimationEvent(akTarget, "StrafeWalkLeft");; RegisterForAnimationEvent(akTarget, "SwimStart");; RegisterForAnimationEvent(akTarget, "SwimStop");; RegisterForAnimationEvent(akTarget, "TorchEquip");; RegisterForAnimationEvent(akTarget, "TorchUnequip");; RegisterForAnimationEvent(akTarget, "TurnLeft");; RegisterForAnimationEvent(akTarget, "TurnRight");; RegisterForAnimationEvent(akTarget, "TurnStart");; RegisterForAnimationEvent(akTarget, "TurnStop");; RegisterForAnimationEvent(akTarget, "WeapEquip") RegisterForAnimationEvent(akTarget, "WeaponDraw") RegisterForAnimationEvent(akTarget, "WeaponLeftSwing") RegisterForAnimationEvent(akTarget, "WeaponSheathe") RegisterForAnimationEvent(akTarget, "WeaponSwing") Debug.Notification("Finished anim event registrations.")EndEventEvent OnAnimationEvent(ObjectReference akSource, string asEventName) Debug.Notification(asEventName)EndEvent...Event OnEffectStart(Actor akTarget, Actor akCaster) Debug.SendAnimationEvent(akTarget, "Magic_Equip") Debug.SendAnimationEvent(akTarget, "MRh_SpellAimedConcentrationStart")EndEvent