How about changing the facial expression of an NPC ? I want my npc to have an expression of fear when exiting the dialogue with the player - instead she gives the player a broad smile
Almost solved (inspired by http://www.tesnexus.com/downloads/file.php?id=12980) . I added, in the
result script of the response that exits the dialogue (goodbye flag), this :
setstage UDUNquestAurelindae 10; this was there alreadyUDUNlirielRef.say GOODBYE 1;I have a GOODBYE info with conditions that apply to my NPC and an expression of fear
My only problem is she doesn't actually say (or rather print in subtitles) the response text.
She does assume a fearful expression though and the line
setstage... is executed.
Why doesn't she speak her line then ? Should she have a voice file for the say command to be executed ??