Quick Questions, Quick Answers Thread #4

Post » Thu Jun 21, 2012 4:06 am

How to make a new bard with new songs? Any tutorials?
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Adam
 
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Post » Thu Jun 21, 2012 2:57 am

How can I make dragons attack or fly by before the player kills the first dragon at the tower near Whiterun?
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Jessica White
 
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Post » Thu Jun 21, 2012 5:31 pm

How can I make dragons attack or fly by before the player kills the first dragon at the tower near Whiterun?

I haven't tried this myself or investigated it thoroughly--so keep a save game from before as a backup!--but in Story Manager, in the Change Location Event tree, you could try editing the conditions for WIChangeLocation09.
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Tiffany Carter
 
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Post » Thu Jun 21, 2012 8:25 am

I haven't tried this myself or investigated it thoroughly--so keep a save game from before as a backup!--but in Story Manager, in the Change Location Event tree, you could try editing the conditions for WIChangeLocation09.
Thank you! :)

Found a global variable named "dragon returned"; put it to 0 in the two types of events (change location and script) related to dragon attacking and flying by. I just need to try the mod now. If it works... ;)
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sophie
 
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Post » Thu Jun 21, 2012 11:32 am

I haven't tried this myself or investigated it thoroughly--so keep a save game from before as a backup!--but in Story Manager, in the Change Location Event tree, you could try editing the conditions for WIChangeLocation09.
Thank you! :smile:

Found a global variable named "dragon returned"; put it to 0 in the two types of events (change location and script) related to dragon attacking and flying by. I just need to try the mod now. If it works... :wink:
It works! Thank you! Soon on Steam, with the proper thanks to DreamKing! :)
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Lisa
 
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Post » Thu Jun 21, 2012 4:16 am

Thank you! :smile:

Found a global variable named "dragon returned"; put it to 0 in the two types of events (change location and script) related to dragon attacking and flying by. I just need to try the mod now. If it works... :wink:

Wait, wait! Before you upload anything (and credit me for messing up people's games). If you change that condition to 0, then dragons will stop appearing when players proceed along the main quest line, once it gets set to 1.

I had assumed this was just something you wanted for your own playthrough. If it's something you intend to share and that global is all you needed to change to get it working, a more compatible way to accomplish this would be to leave the Story Manager stuff alone and instead just change the default value of the global from 0 to 1. That way, dragons will appear from the start and also after the Whiterun dragon; and it won't conflict with other mods that may edit the Change Location nodes in Story Manager.
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Anna Watts
 
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Post » Thu Jun 21, 2012 4:46 am

Hi,

I search a condition for a magic effect in the CK, which grips, if the player is armed or unarmed (means: Has no weapon equipped). Do anyone know which condition covers this?

Thanks!
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Richard
 
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Post » Thu Jun 21, 2012 8:41 am

Is there anything I need to edit to make the Storm Call shout work for enemies so that the lightning bolts hit the player? I have a dragon that uses it perfectly but when I stand around, not moving, bolts never seem to hit me.
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Kelsey Hall
 
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