I simply want to make it so you can play from 3rd person immediately right from when you wake up in the wagon. I understand the basics of object coding, triggers and commands and would love to dig into the kit but I thought I'd ask if it was possible first. If it's more complex than maybe I won't bother with the mod just so the first 5 minutes are different. But I don't see why this wouldn't be possible. This might not be as easy as it sounds but everything you need is already there and just needs to be moved around a little...
Triggers:
Create character
Allow 3rd person view
Animations and poses:
Sit in wagon bound
Hop out of wagon bound
Walk while bound
Forced onto chopping block
Run while bound.
It's all there but it's just a matter of importing the pre-existing code and voices and everything and changing the few things.
This isn't as easy as it sounds, is it?
Yes you can probably do it. And it's (probably) a lot easier than you think.
There is almost certainly a setting in one of the scripts in the first/early stages of the MainQuest (MQ101 and the like) that restricts the "camera" to first person for the cart-ride.
Chances are you could very easily switch that restriction off, without causing too much damage to anything else.
However: This would mean editting vanilla scripts, which is not really a brilliant thing to do ... but I doubt this would cause any damage to anything.
However: Obviously this would be a New-Game compatible only!
You will need to look carefully through the MQ Quest Series, at the very earliest stages, to find where the "camera" (FirstPersonView) is restricted and switch that command off.
I don't have my CK open, so I can't comfirm, but you are very probably looking for a line of code that includes:
DisablePlayerControls
See this pages for the "PARAMETERS" for that code: http://www.creationkit.com/DisablePlayerControls_-_Game ... See the
abCamSwitch
parameter? Just make sure that one is set to what you want and leave the others alone. Well, unless you want to change any of the others?!
NOTE: http://www.creationkit.com/SetHudCartMode_-_Game <- This may cause you some issues, if it is set around the same time. But I wouldn't worry about this unless it becomes a problem after you have made the change above.
BIG FAT NOTE: The player is not a Full Character at that point ... They have not chosen a race. This may give you some issues (SEE THE LINE ABOVE), unless you do a lot of work to move where RACE selection is made in the vanilla game (see the line below) ... then your players may well be having their immersions killed off pretty rapidly.Finally: There are several Alternate-Game-Start MODs. I believe some are quite popular. Chances are that your mod will not be compatible with any of those. Chances are, many of them do almost exactly what you are trying to do.
(If you need help with this mini project, I would probably start my own topic, If I were you!)(Long answer for a quick question!)