At first I thought it was my nifty little shockwave effect (it was originally) but I later discovered it was in fact the knockback. It seems that any effect which has the forcepush script attached (like the werewolf knockback effect) will glitch the killmoves. Originally my shockwave effect used a custom explosion which applied a force. This too glitched the killmoves. Upon setting the force to 0 the killmoves worked again. It may need further testing, but in my experiments I've found the glitch to be consistent.
I know that there are weapon mods which use the knockback effect (particularly the various Mjolnir mods) but they often have random percent chance to trigger and thus glitches may be rare. So this is a quick heads up to anyone looking to use knockback effects. They don't play well with killmoves.
