OK, I could be completely misremembering this but I seem to remember that you could drop your rads per second all the way down to 0 in Fallout 3 with enough rad resistance.
Yep, you're completely misremembering. Minimum achievable in Fallout 3 = 1 rad per second displayed.
But in irradiated areas in F: NV you can't drop below 1 rad per second.
Correct,
just like Fallout 3.
Even in an area where you are taking 1 rad per sec and you slap on a radiation suit and pop a Rad-X you still take 1 rad a second. Not only does that make no sense but it's quite annoying in quest areas. For instance, my wife hates "timed missions" and that is basically what those quests are since you are slowly dying of radiation poisoning while trying to complete them.
Find another game that suits her better? Mods to make this one suit her better? :shrug: Lots of possible answers.
Does anyone else think that this should be fixed or do people like the high blood pressure that accompanies timed missions?
I don't see any need for a "fix," as I don't see where anything is broken to
be fixed.
As for the over-the-top wailing about "high blood pressure that accompanies timed missions," I like the idea of things having
consequences. Entering irradiated areas means you soak up radiation, and radiation
resistance is not equal to radiation
immunity. Should enemies firing at you be removed since that could cause similar "high blood pressure" situations? Anything that could harm your character could cause such a situation, too. What shall we do about that? I personally see no difference, so in
my mind the idea of adding total radiation immunity for non-ghoul player characters is equivalent to adding a completely damage-resistant, invulnerable godmode.
Nope sorry, the only thing I see here is not cause for changes to the game- maybe a reason to evaluate whether you and your wife should continue playing it, or perhaps get into installing mods to transform it from what it is now into something you can enjoy playing.