All the guild questlines are really short, but every guild has 'radiant quests' that can also be done....however most of the time these are optional, and you instead just power throguh the actualy storyline.....
Bethesda have tried to put radiant quests (which are really boring and have zero story to them) into guild in order to aviod making half the quests that exsisted in previous games. Yes in Morrowind and Oblivion there were simple quests where all you did was clear a dungeon.....however quite often these would still have personality to them as a designer would add some sort of flair to the diagolue/dungeon.
Radiant Quests have made Bethesda lazy, they are not fun, the only reason to do them is money (which they don't give enough to make worthwhile) and because they exsist, Bethesda scimp out of making proper quests.
What happened to "we hand craft our world"? You seem to just let the computer generate the quests for you now.
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I'll just add this.
I know we all asked for radiant quests since Morrowind, and that is true, but they were supposed to be something to do once guild questlines were over, not during. This was because once oyu finished a guild in those games you could never work for them again. But we didn't want to you to build your game around radiant quests.


