Radiant Story Script Events - How do I use them?

Post » Thu Jun 21, 2012 12:58 pm

Hi,

Does someone know how I am supposed to use the http://www.creationkit.com/Category:Radiant_Story_Script_Events ?
I try to put one in a Quest Script but it does not seem to work in-game:



EventOnStoryDiscoverDeadBody(ObjectReference akActor,ObjectReference akDeadActor, Location akLocation)Debug.MessageBox("Body discovered!")EndEvent

==> This code does not seem to detect it.
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Dalton Greynolds
 
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Post » Thu Jun 21, 2012 5:13 am

Those are events used by the story manager for starting quests. When you create a quest you can specify the event that should start it on the Quest data tab. Then you can go to the SM Event node tree, add a node under the event and put your quest in it, and set conditions for starting your quest.
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ZzZz
 
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