*IE. can you shoot a torso or limb (and have it react to the impact) just after they die, but before the body hits the ground for the first time? (Like when you see gunfighters shoot tin cans, and keep them in the air between shots.)
I would think that Death animations (and there should be dozens) that turn over control to ragdoll chunks in the end would be best.
But I'm divided on the idea of further (in-progress) reactions to attacks. I'm a bit partial to the animation playing out undisturbed; but on the other hand it makes sense that they react when hit with a bat/club or gunfire, and this should change the animation.
In Fallout 4, maybe the death animations could be managed with Havok behaviors? (and have the fixed motions accept additional force from weapon impact?)
I don't really know enough about it yet, but that could be cool if it worked.
