You can't just toss in skill trees and expect it to fix everything. There is far more than that wrong with the game. Since you mentioned it in reference to the comparisons that have been made, and I myself have been using Dead Island as an example, I'll refer to that game.
Much of what makes Dead Island a successful title with good replay value is not just lots of skills but being able to go as far as level 60, with weapons and enemies leveling with you, having 4 character types each with unique attributes, having a good variety of maps and quests, having LOTS of quests, many with multi stage objectives, having both melee and firearm weapons, having good challenge that often requires you to think on your feet, having lots of good roads to drive on, and having a good variety of enemies and weapons.
Aside from that there's LOTS of exploring to do with tons of things to find and use, the graphics and effects are very good, and yet it runs at 85-120 FPS even on mediocre spec and is less than 7GB in file size. Getting to level 60 XP can take 2-3 play throughs, and you have the option of carrying over your skills, inventory, money, weapons and upgrades when starting a new game. Dead Island just has SO much more depth. To imply Rage merely needs skill trees to bring it up to it's level is very short sighted. It takes a lot of time and effort to put together a well thought out RPG based melee and/or shooter game, time id wasted making an IDiotic engine.
About the only limitations the two games share that I can think of are lack of destructible environments and lack of a day/night cycle. However Dead Island DOES have weather effects and a a dynamic vs static sky that can cause clouds to come in and considerably darken the sky, adding MUCH depth and atmosphere that Rage lacks. Most of the NPCs are interactive vs dead to the world too.
I see ur point but to me, the graphics in Rage are better and I did own DI when it came out but to tell u the truth, after about 12 hours of doing the main and side quests, it got VERY stale. I mean, I can only hack and slash for so long which at the end was the deal breaker for me. Dont get me wrong, I understand what the devs were doing with DI in trying to not make it a str8 up shooter so maybe in that aspect, it wasnt the game for me so I shouldnt knock it. You are right, DI is a MUCH deeper game when you break it down with the points u made above but Rage is a game in its own and I guess I was hoping for a skill tree type since it was hyped so much as a B-lands/Fallout type of action/rpg.
And to me, DI was way more buggy than Rage, especially on MP (which I preferred playin, the SP mode got boring like I said) and the save issues, so that was another reason in selling it, to buy Rage as a matter of fact :wink_smile: . I actually think DI was a bigger let down to me b/c I absolutely LOVED it in the beginning but like I said, the SP campaign got boring with the same hack n slash routine and yes, it has a lot of quest but they got repetitive as well, I hope DI2 will be better. Am I disappointed in Rage, yes I am but do I still like it, yes I do, more than DI. To me, the perfect game would be a hybrid of Rage with its fight style and graphics and Dead Island with its open world, player development, and deeper game but thats gonna be B-lands 2, just svcks we gotta wait almost a whole year for it. N I dont need destuctibility, I'll get that in BF3 when it comes out this week, I cant wait for that!!!!