Rage failed to live up to previous Id titles.

Post » Tue Dec 06, 2011 12:18 pm

Id software, the company that brought us Epic Boss fights such as the CyberDemon of Doom, The Giant Goat Skull demon thingy of doom 2. The Serpent Riders of Heretic, and The Macrons of the Quake series. They Dissapointed me in this game. The final battle was against of bunch of guys who even on "Nightmare" difficulty I could run around pistol whipping into submission. WTF guys?!?!?

The Lack of flying enemies was a dissapointment too. I know they can make them, and very well at that. What do they give us? Two unarmed things that scan you and run off.

And the way the Multiplayer was structured Is horrible. They used a half-assed Progression system. It totally ruined multiplayer for me. They have no Excuse for this(other than Bethesda made me do it.). These guys are the ones who invented Deathmatch. They have no excuse for using a half-assed imitation of someone else's idea. They should have looked at Twisted Metal, not COD.
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aisha jamil
 
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Post » Tue Dec 06, 2011 6:17 pm

I also thought that Rage wasn't equal to other Id games in terms of content. I don't have a comment about the multiplayer but, I definitely do not think that four missions with the Resistance late in the game or a lack-lustre ending make for a familiar Id experience.
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Alyesha Neufeld
 
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Post » Tue Dec 06, 2011 10:43 pm

I am not bothered by boss end fight, but more challenges are needed in this game.

Redemption (attractive MP) must be made in Doom4 otherwise ID could be swept away.
They have to capture the flag from COD and others!
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Tessa Mullins
 
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Post » Tue Dec 06, 2011 12:56 pm

This isn't like doom it isn't on another planet and these demons arn't from hell so they don't do everything dooms [censored] did
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Marilú
 
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Post » Wed Dec 07, 2011 2:51 am

This isn't like doom it isn't on another planet and these demons arn't from hell so they don't do everything dooms [censored] did


They had flying Robot drones. Why not flying robot drones with guns? They had giant mutants, they had mutant cyborgs with guns. Why not a giant mutant Cyborg with guns and rocket launchers?
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DAVId Bryant
 
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Post » Wed Dec 07, 2011 12:05 am

Did rage gameplay meet the standards put in place by other ID games?

Yes in all fairness but IMO with some adjustments it could be much more!

I can't speak about the multiplayer though, not a big fan of MP

After 18 years of delivering great games I will take a wait and see attitude on the big boss fights, possibly in a DLC or Rage 2. I just hate duck hunts leading up to a standard boss fight, it gets mighty boring! IMO
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Amiee Kent
 
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Post » Wed Dec 07, 2011 12:59 am

Yes, it did, and I agree as well about the amount of content being on par with previous ID games. I would like to see what else they do with this engine though. I hope Rage 2 has more boss fights as well, but I think someone mentioned something about a book; which is what this game is based off of? Anycase, I think Rage is unique and lives fits well with the other ID games.
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Mylizards Dot com
 
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Post » Tue Dec 06, 2011 8:53 pm

Well der, thats because RAGE was produced by ZeniMax, not iD. iD haven't existed since mid 2010.
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Michelle davies
 
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Post » Tue Dec 06, 2011 4:54 pm

Well der, thats because RAGE was produced by ZeniMax, not iD. iD haven't existed since mid 2010.

This does'nt make sense 'id have'nt existed since 2010' what point is it your making?
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Alada Vaginah
 
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Post » Tue Dec 06, 2011 12:47 pm

This does'nt make sense 'id have'nt existed since 2010' what point is it your making?


If you can't figure that out then you shouldn't be in this thread.
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SUck MYdIck
 
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Post » Tue Dec 06, 2011 2:48 pm

Yes. People keep talking about the ending, yes it was dissapointing.

But the whole gameplay was fun and well done.

Its the story that failed not the actual gameplay. But id don't do compelling storylines.

This is a typical id game. It played superbly..
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Dan Wright
 
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Post » Tue Dec 06, 2011 10:19 pm

The Id software Studio was aquired by the publisher Bethesda. A Zenimax subsidiary. Id software still exists, the people are still there Including John Carmac.

My complaint is not that Rage is not a great game, it is. It is simply not as good as previous titles. I am using Quake 4 as the yardstick here. Enemy variety was lacking, and the "Nightmare" difficulty failed by far to live up to it's legacy. I noticed little difference from hard.
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Chavala
 
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Post » Tue Dec 06, 2011 9:32 pm

The graphics are an illusion though, and it easily gets broken when you realize the lighting and shadows are prebaked/fake, as in the shadows are a painting on the floor and are not being projected. Otherwise the graphics are great (radiosity, ambient occlusion, penumbra shadows).

The gameplay was entertaining, but only the shooting aspects were great. Honestly I would have preferred if Rage was just a very long tunnel of shooting mutants/enemies, with a few pauses inbetween.
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Catherine Harte
 
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Post » Wed Dec 07, 2011 2:11 am

I also thought that Rage wasn't equal to other Id games in terms of content. I don't have a comment about the multiplayer but, I definitely do not think that four missions with the Resistance late in the game or a lack-lustre ending make for a familiar Id experience.


I do get tired of seeing comments like this. If you rush through the game then yes there are only four missions once you reach subway town, but there are actually nine if you do side quests and each are as much fun as the main quest missions. There is a whole area of the game after reaching Subway Town that you don't even visit if you are rushing: The Distillery.

I'm tired of seeing comments like 'The game is too short', 'It's boring', 'there is no story' when it's clear they have rushed through it without stopping long enough to realise the game can take 30+ hours to complete if you don't just do everything you are told in the order it tells you to do it. The story is hardly epic but 75% of the story comes from chatting to everyone after each mission and taking in the atmosphere instead of running head first into the next mission on your list.

Take the Dead City as an example. You go there first for a mission, but I went back there afterwards without being told to. It was fully populated again and had to go through it backwards. It was a very different experience to the first time. So much of the game is like that. I'm also not talking about the second mission that takes you to the Dead City. You can go back there for another very different run through between the two missions.

The point I'm making is that if you are rushing to get the next quest done, you will miss 75% of the content that actually exists in the game.
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Victoria Bartel
 
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Post » Wed Dec 07, 2011 12:42 am

The gameplay was entertaining, but only the shooting aspects were great. Honestly I would have preferred if Rage was just a very long tunnel of shooting mutants/enemies, with a few pauses inbetween.


Agreed. All the texture resources used up for the wasteland would probably have been better used to make more shooting zones.
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Josh Dagreat
 
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Post » Wed Dec 07, 2011 12:59 am

I do get tired of seeing comments like this. If you rush through the game then yes there are only four missions once you reach subway town, but there are actually nine if you do side quests and each are as much fun as the main quest missions. There is a whole area of the game after reaching Subway Town that you don't even visit if you are rushing: The Distillery.


And i'm tired of comments like this trying to place the blame on the players for not doing every single side quests. They are called SIDE QUESTS for a reason.
Choosing NOT to do every single side quest is NOT mistake made by the player is a mistake made by the game creators. If they didnt have that much content in the main story then do away with the side quests and make them into MAIN quests.

I'm tired of seeing comments like 'The game is too short', 'It's boring', 'there is no story' when it's clear they have rushed through it without stopping long enough to realise the game can take 30+ hours to complete if you don't just do everything you are told in the order it tells you to do it. The story is hardly epic but 75% of the story comes from chatting to everyone after each mission and taking in the atmosphere instead of running head first into the next mission on your list.


What did the sniper escort missions add? What did making all those jumps with your cars add? For some people doing a jump once or twice is enough and there is no reason to do all of them. Again, it's not their fault for not wanting to go out there and do every single one.

Take the Dead City as an example. You go there first for a mission, but I went back there afterwards without being told to. It was fully populated again and had to go through it backwards. It was a very different experience to the first time. So much of the game is like that. I'm also not talking about the second mission that takes you to the Dead City. You can go back there for another very different run through between the two missions.

The point I'm making is that if you are rushing to get the next quest done, you will miss 75% of the content that actually exists in the game.


NO ONE is rushing, EVERYONE is playing the game.
How a person goes through the game is THEIR choice and there is NOTHING wrong with it.
If the creators didnt build a meaty enough world without all the extra side quests then they didnt create a meaty enough world.
Side quests are NOT suppose to be an essential chunk of the game they are supposed to be extras.

When the story finally starts to develop into something that isnt just random people sending you to kill random things because that's how apparently this world functions, the game ends.
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Noely Ulloa
 
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Post » Tue Dec 06, 2011 6:34 pm

And i'm tired of comments like this trying to place the blame on the players for not doing every single side quests. They are called SIDE QUESTS for a reason.
Choosing NOT to do every single side quest is NOT mistake made by the player is a mistake made by the game creators. If they didnt have that much content in the main story then do away with the side quests and make them into MAIN quests.


Actually they are not called Side Quests at all. They are simply optional. It is entirely your choice whether you do them or not. The key thing here is choice. Are you complaining that there is not enough content, if so do the optional quests which are in gameplay terms equally fun to the so called main quests. If you choose not to do them then you can't then complain of lack of content. Your choice created a lack of content.


What did the sniper escort missions add? What did making all those jumps with your cars add? For some people doing a jump once or twice is enough and there is no reason to do all of them. Again, it's not their fault for not wanting to go out there and do every single one.


I didn't do all the jumps. It's an option I chose not to do. The sniper escort missions add a change of pace to the game, the chance to do something different, to take a break from the main questline. Again it's a choice that is there for you. Would you prefer that you were forced to do it on every play through?


NO ONE is rushing, EVERYONE is playing the game.
How a person goes through the game is THEIR choice and there is NOTHING wrong with it.


Firstly you don't need to shout every other word to make it more meaningful. I totally agree with you that it is everyones choice about how they play the game. However, you are on one hand complaining that you have the choice, and then complaining that you don't like the choices that are on offer. Would you prefer that you had no choice and had to do all the optional missions? They add a great deal of content and enjoyment to the game but you choose to give them less value for reasons that are again your choice. That's fine, it's your choice but the majority of the side missions were in my opinion of equal quality to the main story missions.

If the creators didnt build a meaty enough world without all the extra side quests then they didnt create a meaty enough world.


No, if they didn't create a meaty enough world without side quests then they didn't create a meaty enough world without side quests. The side quests are there to make a meaty enough world, but YOU choose not to do them. That is your choice, not a failure of the game. The choice is again yours. The content is there if you choose to do it.

Side quests are NOT suppose to be an essential chunk of the game they are supposed to be extras.


Is there a rule book of game design where you get this gem of knowledge from? They are no more or less part of the game than the main mission quests. They are simply not essential to complete the game. Having the choice not to do them should be considered as a thoughtful addition not a failure of game design. Again, it's a choice that you chose against. If you choose not to do more than 50% of the games content then I find it irrational that you complain that there isn't enough content.

When the story finally starts to develop into something that isnt just random people sending you to kill random things because that's how apparently this world functions, the game ends.


And here I can agree with you. I'm not trying to disagree with everything you say, you see. I'm only trying to express a differing opinion as to how to perceive all the optional content in the game. Honestly I couldn't care less what the arbritrary reason the game gives me is to go and play the game. I'm here to play the game and enjoy shooting stuff up. That's what the game is all about.

The optional content is for the most part of exactly the same quality as the non-optional content. I'm talking about the FPS optional content, not the mini-games. I had just as much fun running through Dead City for the second time (when I wasn't sent there on a quest) as I did the first and third times when I was sent there on a quest. Just because the game sends you on a quest does not make the experience any more valid. That's my point. Ultimately you are still shooting [censored] up and having a blast doing it. Who cares if it's a main quest, a side quest or not even a quest at all. If you don't like shooting stuff up, you are playing the wrong game because this game is about shooting stuff up. Lol.

So to conclude, I'm not telling you that you are wrong, just trying to express a different way of looking at things. If you enjoy the fps sections and nothing else, then there is at least 50% of the game missed if you only do the main story quests. I'd go as far as to say more than 75% of the fps sections of the game are missed by only doing the main quest line. After reaching subway town there are 4 fps main quests. But there are actually 9 fps quests if you choose to experience them, and even more if you choose to return to previously visited areas without being told to go there.

Can you understand what I'm saying, because I also hated all the mini games except the card game. I didn't much care for the driving sections and didn't do any more than was necessary to toughen up my ride. My point is that the game gives you the option to enjoy it how you want to enjoy it. If you like fps sections you will miss so much by only doing the main quests. If you like driving there's tons of driving to do that I didn't want to do. If you like mini games it has tons of them. It still took me 37 hours to complete my first play through where I focussed on story and fps sections.

So much of the story is only understood by chatting with everyone between main missions. Again it's a choice. I'd rather have the choice to follow the story if I want to rather than having it force fed to me in cut scenes between every mission.

Hopefully you will see that I'm not arguing for the sake of arguing. I disagree with you and I'm trying to highlight that there is reason behind all the choices on offer, and if you don't like any of the choices on offer then that's a shame and Rage isn't the game for you. Pick a game that's suits what you want. For me, Rage was game of the year for the fps sections alone, and it's a bonus that the other options are there if I cared to play them.

Ultimately id games are about shooting stuff up, and this game does that better than any other game for a long time in my opinion. If you want an in depth epic storyline then id games are not really where you should be looking because Carmack has stated that the story in a game is little more important than story in porm. id want you to enjoy shooting stuff and to that end they are the best in the world. To say that you want more story in an id game is like saying you want less story in a Bioware game. Again it's a choice you make before you hand over your money, not afterwards. No id game has ever had a deep story so you can't be suprised that this one doesn't either. It's like buying a Rolls Royce and saying it's not as good on a racetrack as a Ferrari. Different games for different people.
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anna ley
 
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Post » Tue Dec 06, 2011 11:00 pm

I think it did.
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Adam
 
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Post » Wed Dec 07, 2011 12:16 am

Did rage gameplay meet the standards put in place by other ID games?

Yes of course they did..
Much more than that as well, but I'll stick tot he topic at hand.
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glot
 
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Post » Tue Dec 06, 2011 11:06 pm

Yes, sorry for taking this topic off topic there for a while.

On topic, I think Rage is the best game id has ever made. Only Quake 3 beats it but that's like comparing apples and oranges. Totally different types of game for me.

Rage has the best graphics id has ever done. The best story. The best animation. The best arsenal of weapons. The best sound effects. The best lighting. The best voice acting.

I honestly don't understand all the complaining. For the first time id offered a sandbox of toys to play with and people are complaining that they have a sandbox of toys to play with.
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Carlos Vazquez
 
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Post » Tue Dec 06, 2011 6:51 pm

You want the multiplayer to be more like Twisted Metal than COD? An FPS game?

Cool story.
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Neko Jenny
 
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Post » Tue Dec 06, 2011 8:03 pm

Actually they are not called Side Quests at all. They are simply optional. It is entirely your choice whether you do them or not. The key thing here is choice. Are you complaining that there is not enough content, if so do the optional quests which are in gameplay terms equally fun to the so called main quests. If you choose not to do them then you can't then complain of lack of content. Your choice created a lack of content.


Whatever you want to call them the point still stands, they are not required content THEREFORE the required content should be meaty enough to give a complete experience.
The complain is about that, the main experience that is lacking.
Back in the day of SNES and Genesis when a game was said to be 20 hours long it was actually 20 hours long but with extra content the time went up to 23. Now this measurement seems to have gone backwards and the advertised game time means everything included in the game which negates to mention what is optional or not.

I didn't do all the jumps. It's an option I chose not to do. The sniper escort missions add a change of pace to the game, the chance to do something different, to take a break from the main questline. Again it's a choice that is there for you. Would you prefer that you were forced to do it on every play through?


I prefer a complete experience for the main story. And in a story that is this short i wasn't looking to take a break from the action i was looking to delve deeper into it.


Firstly you don't need to shout every other word to make it more meaningful. I totally agree with you that it is everyones choice about how they play the game. However, you are on one hand complaining that you have the choice, and then complaining that you don't like the choices that are on offer. Would you prefer that you had no choice and had to do all the optional missions? They add a great deal of content and enjoyment to the game but you choose to give them less value for reasons that are again your choice. That's fine, it's your choice but the majority of the side missions were in my opinion of equal quality to the main story missions.


I want a complete experience from the main story. Everything else is a bonus, and bonuses should not be graded equally to the main story. Rage has some Magic the Gathering card game...... awesome, so? Dont say i rushed through the game because i didnt sit down and played 50 card games and got the whole set or whatever.

No, if they didn't create a meaty enough world without side quests then they didn't create a meaty enough world without side quests. The side quests are there to make a meaty enough world, but YOU choose not to do them. That is your choice, not a failure of the game. The choice is again yours. The content is there if you choose to do it.


Optional content, as you call it, should not affect the amount of main content and be considered equal to main content when people complain that there wasnt enough main content.
This is what you folks seem to not understand. People are complaining that there wasnt enough of the main story. They liked the main story, there were interested in the main story and they want to see more but there wasnt enough there.

And, yes, you can hop around in your car and play that card time all you want but none of that has anything to do with the main content people found lacking.


Is there a rule book of game design where you get this gem of knowledge from? They are no more or less part of the game than the main mission quests. They are simply not essential to complete the game. Having the choice not to do them should be considered as a thoughtful addition not a failure of game design. Again, it's a choice that you chose against. If you choose not to do more than 50% of the games content then I find it irrational that you complain that there isn't enough content.


If the sidequests start taking away space from the main content there is a problem, and this is why side quest have ALWAYS been a small percentage of the game space.

And here I can agree with you. I'm not trying to disagree with everything you say, you see. I'm only trying to express a differing opinion as to how to perceive all the optional content in the game. Honestly I couldn't care less what the arbritrary reason the game gives me is to go and play the game. I'm here to play the game and enjoy shooting stuff up. That's what the game is all about.

......cut for space.

Ultimately id games are about shooting stuff up, and this game does that better than any other game for a long time in my opinion. If you want an in depth epic storyline then id games are not really where you should be looking because Carmack has stated that the story in a game is little more important than story in porm. id want you to enjoy shooting stuff and to that end they are the best in the world. To say that you want more story in an id game is like saying you want less story in a Bioware game. Again it's a choice you make before you hand over your money, not afterwards. No id game has ever had a deep story so you can't be suprised that this one doesn't either. It's like buying a Rolls Royce and saying it's not as good on a racetrack as a Ferrari. Different games for different people.


And i am not complaining at all about the extra content being there, in fact, when i play games i always try to get close to 100% as possible because i want see everything they did. But that being said, the main content should not take a hit because of all that extra stuff. The main content, which i am guessing everyone is complaining about, is lacking here. And the excuse of "It's Id so it doesnt matter" isnt valid because the obviously tried to tell a story here and they failed. And they HAVE told stories before with Doom III in which, as far as i remember, they succeeded in doing.

If they are really just going for Boom-Boom then have just that and dont try to set up a world for me or anything. Just have the dude wake up, get a gun, and shoot everything in sight sort of like the original Doom. Hell, that would have worked better with this apocalyptic scenario.

Rage seems to be a game that went for the in-between of corridor shooters and open world from the start but not really explained that which ended up confusing a whole mess of people.
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Silvia Gil
 
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Post » Tue Dec 06, 2011 11:39 pm

Not a fan of the game....by no means was it a bad game but just to me it didn't resonate. I loved Doom, Quake, and Hexen.

Its very interesting that those that voted favorably numbered 3 to 1 to those that voted unfavorably...I thought more would have felt that Rage lived up to previous ID titles.

Just remebmber that there are those out there that aren't fan of the game that don't bother with forums. As for me I started being a member to go to another forum in the Bethesda Softworks forums and wandered into here since I was excited at the game coming out.

I hope enough people do enjoy this game to allow them to continue to make more Rage games. Not my cup of tea but others love it so I say more power to them. Happy gaming.
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Pants
 
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Post » Tue Dec 06, 2011 4:45 pm

Whatever you want to call them the point still stands, they are not required content THEREFORE the required content should be meaty enough to give a complete experience.
The complain is about that, the main experience that is lacking.


Now I didn't read your entire post because it's far too long but as for this little tiny thing about required content, you are WAY off base.

Take for example, Oblivion can be beaten in under 20 hours. 100%. Just the main quest takes a very small amount of that around 3-4 hours of gameplay. So you're saying that only doing the main quest in Oblivion should be 'meaty' enough and give a complete experience? That is simply incorrect. The game is great because it has all these 'optional' side quests that the fan base enjoy playing.

http://forums.3drealms.com/vb/showthread.php?t=28776
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Taylah Illies
 
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Post » Tue Dec 06, 2011 2:44 pm

Now I didn't read your entire post because it's far too long but as for this little tiny thing about required content, you are WAY off base.

Take for example, Oblivion can be beaten in under 20 hours. 100%. Just the main quest takes a very small amount of that around 3-4 hours of gameplay. So you're saying that only doing the main quest in Oblivion should be 'meaty' enough and give a complete experience? That is simply incorrect. The game is great because it has all these 'optional' side quests that the fan base enjoy playing.

http://forums.3drealms.com/vb/showthread.php?t=28776


I'm not saying anything about speed runs.
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Heather M
 
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