good:
-all environments are extraordinary good looking, full of details and very immersive, no other game of any genre even approaches this quality, although when you come closer to surfaces the texture is not so good(blame consoles)
-all creatures in the game(including NPCs) are superbly animated, it is a joy to watch them in everything they do
-enemies react dynamically towards you in every way and can always surprise you and the fluidity of their motion, right to the moment of their demise, is of unprecedented quality
-very good campaign structure with nice slow progress, although it is not RPG it really feels like it, this actually changed my mind regarding classic RPG stats/customization, here you have a very meaningful variety of choices and the economy drives it all.
Although it would have been nice if there was more armor and especially gloves customization
-I am not a fan of racing games, never bought a single racing game ever, but I do like to drive in games(Half Life 2, Battlefield 2142), and driving here is super fun, you really outdid yourself in this department, with an option to upgrade your vehicles it is even better
-minigames are great, I thought Bioware and Bethesda do good minigames but you showed them!
with that card game I must have spent at least 6 hours..
lacking:
-no physics whatsoever. Since Half Life 2 each game has less and less physics, Rage has zero physics, even bodies get stiff almost instantly(and also lose solidity so they fall through other bodies). You can't even break a vase or any set object, such complete stiffness of the world collides with the otherwise immersive environment.
-sky is a static picture!
Seriously, a picture? No moving/changing clouds or anything, have you really never played Oblivion/Fallout 3/Farcry2/Crysis? Don't you understand how much better everything feels when you have a real sky in a game? I find this very puzzling...
-water, I don't understand why any game after 7 year old Half Life 2 has much worse looking water, seriously what's up with that?? Just look at water in Half Life 2, it looks like water!
-there are no animations for exiting or entering the vehicle which is a real shame since it would be an opportunity to look at your character, also it doesn't feel good when there is no transition, you know...like in Halo combat Evolved...
-job missions like covering water worker or caravan were fantastic, but there are only few of them, why didn't you make a metagame similar to S.T.A.L.K.E.R. with battling factions and measurable progress so your efficiency(number of protected NPCs, time limit(if you finish some missions faster you get the option of additional submissions, etc.)) is meaningful and makes the whole game extremely replayable
-you should really take a look at a game like Killing Floor, fire every weapon in that game, reload them, move with them while in ironsights mode and then compare all of that to Rage weapons. You will find that they lack a certain weight/"realism"/punch to them and the animations are not as detailed...this is also very puzzling
To conclude, Rage is far better than I thought it would be. It really brings new standards to many areas and I hope with future DLC you will make it a lot more replayable(that metagame I was talking about). After all you can easily clock over 100 hours in Fallout 2/New Vegas...
Congratulations to ID for making such extraordinary game, I'm sure if it was a PC exclusive it would have been much better in every area...it is hard to work with a 6 year old decrepit console hardware..
