Rage raised the bar for the FPS

Post » Fri Dec 09, 2011 12:01 am

While the game may not have added anything revolutionary to the genre id has refined it substantially. Its also an amazing new concept - a Single IP with futureproof graphics that can be expanded via DLC. Buy the game once, get introduced to the story & setting and then wait for the next installment to carry on your post apocalyptic adventures! I think most people that trash it don't understand this is the start of something big.

I just finished the game last night because I've only had time to play it in 1-2 hour sessions. My total playtime was 16-17 hours which is pretty good for a single player game. The ending felt more like the beginning if that makes sense. I won't spoil it here but id software has done something amazing with this game that most have overlooked. I'd almost say Rage is like a tutorial letting us get introduced to the setting and get to know our hero. Its a starting point. I think Captain Marshal said the very same thing near the end - this is only the beginning. Normally I trade my games in but I am holding onto Rage in hopes that id software does expand the story and the game via DLC.

I do have one gripe with the game and that is it wanted to be an open game world but felt very linear and instanced. I'm hoping id starts to open up the game world making it feel more like a sandbox so we can freely explore everything.

Kudos to everyone at id software for their hard work and an amazing game!
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lolly13
 
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Post » Thu Dec 08, 2011 10:25 pm

The ending felt more like the beginning if that makes sense. I won't spoil it here but id software has done something amazing with this game that most have overlooked. I'd almost say Rage is like a tutorial letting us get introduced to the setting and get to know our hero. Its a starting point. I think Captain Marshal said the very same thing near the end - this is only the beginning. Normally I trade my games in but I am holding onto Rage in hopes that id software does expand the story and the game via DLC.

I do have one gripe with the game and that is it wanted to be an open game world but felt very linear and instanced. I'm hoping id starts to open up the game world making it feel more like a sandbox so we can freely explore everything.

i felt the same thing too at the end. i'm just impatiently waiting now.....
i never caught marshal's "this is only the beginning". good catch! and i hope that's a 'hidden' message :)

i liked rage and it was fun, just want more!

i also agree with your gripe, i just wish they kept game open after end tho. i would have liked to play all those mini-games(card game) and races over and over without having to start a new game over. maybe they'll leave game open with the dlc :D
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Craig Martin
 
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Post » Fri Dec 09, 2011 3:48 am

Rage raised the bar for the FPS

The only thing it raised the bar on was animations that kicked in when enemies got shot. And I really did like that, but otherwise Rage is far from raising the bar for the FPS genre.
While the game may not have added anything revolutionary to the genre id has refined it substantially

Apart from enemy reactions to getting shot, I fail to see how they refined the genre. Linear levels filled with invincible walls, horrible story (and a really disappointing ending, gameplay and story wise), underdeveloped characters, barely any destructable stuff, and nonexistent challenge at the hardest difficulty, does not make a game that has refined the genre (or raises the bar for that matter).
Its also an amazing new concept - a Single IP with futureproof graphics that can be expanded via DLC. Buy the game once, get introduced to the story & setting and then wait for the next installment to carry on your post apocalyptic adventures! I think most people that trash it don't understand this is the start of something big.

What is an amazing new concept? A post apocalyptic shooter? An IP that can be expand... milked via DLC (sure have never seen that before...). I sure am happy that I only have to buy the game once. The only story I got introduced for is that there are bad guys called The Authority, and good guys called The Resistance, go kill the bad guys. There is barely any story, and even if it's only a beginning of some kind of a story it's a piss poor beginning. DLC are way too often used as an easy way to make some quick extra money from a product, and usually add some kind of a side story that doesn't have too much to do with the bigger picture. Maybe Rage 2 will have a story that's worth something, and fix most of the shortcoming of the first one, but that doesn't make this Rage game any better.

I'm also not one of those that expected some kind of an RPG with guns like Fallout 3. And I'm not criticizing the game for being something it was never meant to be. And maybe I was a fool to think ID could actually implement a good story in their game, because they never have, but at least they could make a challenging game before this one.
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Dominic Vaughan
 
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Post » Thu Dec 08, 2011 11:18 pm

I agree witht the op, this game is not some run of the mill Shooter, Rage is something special and is definitely a keeper, this game joins my selection of games never to be traded or sold.
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Lyd
 
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Post » Fri Dec 09, 2011 2:04 am

Wut? Its just like any other ID shooter, unreal tournament or any other game where you have pointless ammount of guns. You just point and shoot. Actually, all I ever used was the shotgun so yeah.. didnt seem like it refined anything to me.
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Laura Cartwright
 
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Post » Thu Dec 08, 2011 7:07 pm

thats cool, thats your opinion man.
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darnell waddington
 
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Post » Fri Dec 09, 2011 1:48 am

lol RAGE didn't raise no bars or refine anything. I loved it because it was super old school :)
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Chantelle Walker
 
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