Rage to ship with full level editor

Post » Thu Oct 06, 2011 6:17 am

So i would like to have a current statement from Tim regarding his quote to PC Game in May.
This Statement was one of the Reasons i pre-ordered Rage. And i dont think its funny at all
if you promiss stuff during Pre-Order Process and you dont tell us / you dont include it in the Game.

Speaking to PC Gamer at a recent press event, Id Creative Director Tim Willits revealed that the PC version of Rage
will support modding and level design right out of the box. All you need to do, says Tim, is “Pull down the console,
type ‘id studio’, then press enter. Then, bam, there’s all the tools we use.”


As for what you’ll be creating, that’s a little trickier; Id’s technology has moved on since you could fit 100′s of Doom levels
on a CD. “Building levels from scratch is more difficult,” says Tim, “because we have a layer system in some of the levels.
I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.”
But if you’ve got the development skills to use it, the level editor will be there. “It’s built into the engine,” says Tim.


So Tim ...
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Anna S
 
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Post » Thu Oct 06, 2011 11:44 am

So i would like to have a current statement from Tim regarding his quote to PC Game in May.
This Statement was one of the Reasons i pre-ordered Rage. And i dont think its funny at all
if you promiss stuff during Pre-Order Process and you dont tell us / you dont include it in the Game.

Speaking to PC Gamer at a recent press event, Id Creative Director Tim Willits revealed that the PC version of Rage
will support modding and level design right out of the box. All you need to do, says Tim, is “Pull down the console,
type ‘id studio’, then press enter. Then, bam, there’s all the tools we use.”


As for what you’ll be creating, that’s a little trickier; Id’s technology has moved on since you could fit 100′s of Doom levels
on a CD. “Building levels from scratch is more difficult,” says Tim, “because we have a layer system in some of the levels.
I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.”
But if you’ve got the development skills to use it, the level editor will be there. “It’s built into the engine,” says Tim.


So Tim ...



Forget the community, can't you see the profit here in licensing Rage.... RAAAAAWWWRRRRRaagggee /profit

P.S. yeah, Tim knows, it weren't 'in da box'
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Epul Kedah
 
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Post » Thu Oct 06, 2011 12:49 pm

Give it a little while, let the game at least come out in the UK/EU and then start asking questions. First the game needs to work and, as with all developers, the SDK is close to the bottom of the list of important things to do.
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LuCY sCoTT
 
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Joined: Sun Feb 04, 2007 8:29 am

Post » Thu Oct 06, 2011 12:22 am

Tim's quote says nothing about idStudio shipping with he game that's just what PC Gamer said. They repeatedly said it will come soon after launch.
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Juanita Hernandez
 
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