http://uk.gamespot.com/pc/action/rage/news/6335872/rage-qanda-with-matt-hooper-and-jason-kim
Nothing new really - highlights are:
- id Tech 5 built as multiplatform engine from the start, geared towards PS3 and 360
- id wanted an engine that would allow them to concentrate on the game and free up the creative people from having to worry about technical constraints and issues
- id won't be licensing id Tech 5 engine outside of Zenimax family. All id IPs will be using id Tech 5 (to some extent), and good possibility sister companies will use the engine
- Borderlands and Fallout parallels being made as visually people want to compare it with a game that is already released
- post apocalyptic world allows game to be twisted to how they want - no need to adhere to realism.
- campaign about 15 hours, if you do the game's side quests, that adds up to 20 to 25 hours
- "We still care a lot about deathmatch and on-foot combat as a studio, but that kind of sticks to Doom, Quake, and those franchises."
