Random mission generator ruins the Elder Scroll Adventure

Post » Sun Jun 10, 2012 1:20 pm

When I play a mission, I at least know that it was developed by humans, and that finishing the mission brings me a step closer to completion of a story. However, with the randomly computer generated missions in Skyrim, I feel that I am playing a random Tetris level with no scope and no ending - they just keep coming up with random item requests and random locations for those items. Goodbye immersing the player into something more real and more meaningful. I'm done, until this is removed.

Thank you very much for your help and support.
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Jessica Colville
 
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Post » Sun Jun 10, 2012 1:58 pm

When I play a mission, I at least know that it was developed by humans, and that finishing the mission brings me a step closer to completion of a story. However, with the randomly computer generated missions in Skyrim, I feel that I am playing a random Tetris level with no scope and no ending - they just keep coming up with random item requests and random locations for those items. Goodbye immersing the player into something more real and more meaningful. I'm done, until this is removed.

Thank you very much for your help and support.


Hmmmmmm
Nope, not gonna fall for this either :)
Nice try though
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CORY
 
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Post » Sun Jun 10, 2012 5:23 am

Not gonna fall for what? Are we as gamers no longer allowed to beg for improvement?
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darnell waddington
 
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Post » Sun Jun 10, 2012 5:19 am

The random quests are an added bonus. Would you rather they not be in at all? Try applying some imagination yourself.. write your own narrative as to why you're killing 'generic bandit x' in 'mountain cave'. Perhaps they are smugglers? or traitors to the jarl?
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Jonathan Windmon
 
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Post » Sun Jun 10, 2012 6:30 am

The random quests are an added bonus. Would you rather they not be in at all? Try applying some imagination yourself.. write your own narrative as to why you're killing 'generic bandit x' in 'mountain cave'. Perhaps they are smugglers? or traitors to the jarl?

Main problem is that I can't tell which one are random and which ones must be done to reach a completion point. And I waste my time trying to reach a completion of something, yet those quests are meaningless and never-ending.
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An Lor
 
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Post » Sun Jun 10, 2012 8:47 am

Main problem is that I can't tell which one are random and which ones must be done to reach a completion point. And I waste my time trying to reach a completion of something, yet those quests are meaningless and never-ending.
You cant tell which one is random and which isn't still you complain about getting a feeling that you are playing a computer generated game.

Now how the hell is that possible?
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Jack Walker
 
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Post » Sun Jun 10, 2012 4:45 pm


You cant tell which one is random and which isn't still you complain about getting a feeling that you are playing a computer generated game.

Now how the hell is that possible?

Thats why I'm not falling for it :)
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barbara belmonte
 
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Post » Sun Jun 10, 2012 12:07 pm

i like random generated ones every now and againn variety is the spice of life

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R.I.P
 
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Post » Sun Jun 10, 2012 6:57 am

There is nothing wrong with the random quests the problem is that they seem to substitute them for their hand made ones.
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RaeAnne
 
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Post » Sun Jun 10, 2012 6:24 am


You cant tell which one is random and which isn't still you complain about getting a feeling that you are playing a computer generated game.

Now how the hell is that possible?

Obviously because some of the hand-crafted quests are just as meaningless as the computer generated ones. Have you not played the game?
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Jack
 
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Post » Sun Jun 10, 2012 1:24 pm

I am glad they brought back the old Daggerfall Quest Generator.

Daggerfall: Kill a Dragonling in *RandomDungeon* for *Order'sName*
Skyrim: Kill a Dragon in *RandomDragonDen* for *JarlsName*

Daggerfall: Kill a *RandomAnimal* that is invading a *RandomHome* in *RandomTown* for Fighters Guild
Skyrim: Kill a *RandomAnimal* that is invading a *RandomHome* in *RandomTown* for the Companions.

Daggerfall: Kill a Giant in *RandomDungeon* for *Order'sName*
Skyrim: Kill a Giant in *RandomGiantDen* for *Jarlsname*
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Luna Lovegood
 
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Post » Sun Jun 10, 2012 12:27 pm

I love the randomness of it. Makes the game seem more exciting.
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Carlitos Avila
 
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Post » Sun Jun 10, 2012 10:25 am

The random generator simulates office-work. You have an in-tray which gets full of little notes telling you to fetch this, kill that, fetch, kill, fetch, fetch ...

You should be happy with that. Who needs storytelling in quests anyway? A simple two- or four-word instruction is just as entertaining!
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Dalley hussain
 
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Post » Sun Jun 10, 2012 8:13 am

The random generator simulates office-work. You have an in-tray which gets full of little notes telling you to fetch this, kill that, fetch, kill, fetch, fetch ...

What office do you work at? CIA?? ;)
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Emily Graham
 
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Post » Sun Jun 10, 2012 4:37 pm

You cant tell which one is random and which isn't still you complain about getting a feeling that you are playing a computer generated game.

Now how the hell is that possible?

You already know who this poster is, bud: http://www.gamesas.com/topic/1347150-ive-read-this-book-before/
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gandalf
 
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Post » Sun Jun 10, 2012 11:08 am



You already know who this poster is, bud: http://www.gamesas.com/topic/1347150-ive-read-this-book-before/

But this is a bit more subtle, don't you think? :)
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QuinDINGDONGcey
 
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Post » Sun Jun 10, 2012 4:06 am

You already know who this poster is, bud: http://www.gamesas.com/topic/1347150-ive-read-this-book-before/
I didn't want to re post my comment from that thread and he asked so nicely that i didn't want to post too mean comment.
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Elisabete Gaspar
 
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Post » Sun Jun 10, 2012 2:59 am

The random quests are an added bonus. Would you rather they not be in at all? Try applying some imagination yourself.. write your own narrative as to why you're killing 'generic bandit x' in 'mountain cave'. Perhaps they are smugglers? or traitors to the jarl?

I disagree with this general philosophy. The random quests are often rather crappy. Rather than being a bonus, they detract from the overall quality of the game. And if I have to make up my own story to make those random quest worth while, then that's a failure on the part of Bethesda. It certainly doesn't justify their poor quality.
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joannARRGH
 
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Post » Sun Jun 10, 2012 4:08 am

What office do you work at? CIA?? :wink:

I meant playing many of Skyrim's go-fetch quests are like office-work because you are basically sitting in front of a screen doing menial, repetitive tasks picked out of your in-tray (in-game journal). Without any storytelling behind them these sorts of quests really don't have much entertainment value.
I guess they are useful as a springboard for exploring the gameworld though if nothing else if you need a push to enter any dungeon.
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Gaelle Courant
 
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Post » Sun Jun 10, 2012 2:09 am

But this is a bit more subtle, don't you think? :smile:

I'd rather they not know what subtlety was, it'd be easier to figure which threads to ignore at a glance.
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Siobhan Wallis-McRobert
 
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Post » Sun Jun 10, 2012 6:18 am

Looks like you're done forever then. It's not getting removed.
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Rowena
 
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Post » Sun Jun 10, 2012 3:43 am

. I'm done, until this is removed.

There's the door. It's not like one fan can change anything, or that anyone cares, especially if the result is the game having less content.
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Jhenna lee Lizama
 
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Post » Sun Jun 10, 2012 4:11 am

I disagree with this general philosophy. The random quests are often rather crappy. Rather than being a bonus, they detract from the overall quality of the game. And if I have to make up my own story to make those random quest worth while, then that's a failure on the part of Bethesda. It certainly doesn't justify their poor quality.

They aren't (IMHO) of "poor quality" they are just simple jobs. I don't see how they detract from the game. It's a simple Bounty, I'm going there to kill a bandit for the Jarl, it's not like I need the Jarl to tell me why I'm going there and why this bandit is a bastard that needs to die and then the Bandit will tell me why he turned into a Bandit and etc..

In the majority of the time the Randomness fits nice with the quest. They are simple quests with simple objectives that usually doesn't need to be more explanation.

Also (To the OP) it's quite obvious (after a certain time) which quests are Random and which aren't.
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~Sylvia~
 
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Post » Sun Jun 10, 2012 6:29 am

another reason why i like oblivions quest better.
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Charlotte Lloyd-Jones
 
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Post » Sun Jun 10, 2012 2:58 pm

I like that he took the time to make the text of this one really annoying to read... makes me feel like he put a real effort into trolling.
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Heather Kush
 
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