I just put in a lift door and using the teleport tab of the reference form for the door, I selected the target cell and then picked the destination door I wanted to go to in the target cell. Then I saved and tested. I can't say I was game to save before selecting the target door. In any case, there was no problem I could pick when I tested the plug-in in-game. I have, since, reloaded the plug-in with
SkyCK, with no visible sign of any new problems.
.
Generally, I try to avoid fiddling with door-teleports until I'm good and ready - and until the basic infrastructure is in place for directional testing. I don't like relying on northmarkers because I don't trust the engine to keep all the statics where I put them - so, for primary access, I center a static floor-piece nearest the primary access door, hook up the door-teleports, and then stop modding, go into the game and check to make sure that orientation transitions through the teleport correctly or, using cracks (marks) in the lift floor, identify orientation. Once I can be sure of which way items in the different worldspaces are pointing with respect to one-another, only then do I begin assembling the new area.