When shooting at an enemy while standing (crouching) near an edge of a drop-off, a kill-cam will play out; however, the arrow then hits the ground by the drop-off as opposed to sailing into the target's body. I believe this issue is due to the path of the arrow being calculated from a preset location on the player during kill-cams, as opposed to a location relative to the bow/player's viewing camera (not the kill camera).