X-Ray Goggles...

Post » Sun May 15, 2011 1:26 am

So in FO3 if you were in a house or something (take for example megaton) and you killed someone while hidden with no one in the building except you and your victim, when you walked outside the whole town knew about it. It's like they have X-Ray goggles or something. (Hence the title. :hubbahubba: )

So will this be the same with new vegas? I mean obviously if theres other people the peeps outside may here but if its only you and someone else...
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Yama Pi
 
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Post » Sat May 14, 2011 6:37 pm

I thought about that when i went on my killing spree in megaton. I was like what the hell. i killed one person in a house and the whole town knows. and it was a mele kill so it wasn't loud.

Haha.
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Dj Matty P
 
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Post » Sun May 15, 2011 12:11 am

Yeah i agree, we talked about that and similar stuff http://www.gamesas.com/index.php?/topic/1120290-stealing/page__hl__if%20a%20tree%20falls
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Casey
 
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Post » Sat May 14, 2011 9:17 pm

yea, seriously,... that better b changed in this game
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Juan Cerda
 
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Post » Sat May 14, 2011 7:32 pm

I certainly hope this has been fixed.
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Joey Bel
 
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Post » Sun May 15, 2011 6:38 am

I don't know. How often do you think a town like Megaton would get strangers? Everyone knows each other, if a body is found just after a sketchy stranger loaded to the teeth arrives, do you people REALLY think he would get away with that??
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Scarlet Devil
 
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Post » Sat May 14, 2011 8:44 pm

Its a common (almost binary) behavior in these games. They react as "all is well", or "all hell (breaks loose)"... Worse... If you use a Stealthboy during their attack, most will switch back to random gossiping like you were never there.

Spoiler
and here I thought the topic was about http://i271.photobucket.com/albums/jj125/Gizmojunk/x-ray-specs-ad.jpg.

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Grace Francis
 
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Post » Sun May 15, 2011 1:00 am

The hivemind thing with Fallout 3 really bug me. Hopefully the reputation system fixes that. In the Original fallouts you only get attacked by the people that belong to the faction you are attacking. Take New Reno. I shoot one of the mob families and I only get attacked by that family not all of New Reno.
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Jeffrey Lawson
 
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Post » Sun May 15, 2011 6:15 am

Npcs scream, also guns can make a lot of noise. The other npcs don't have to be super man to know that somethings not right.
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Nienna garcia
 
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Post » Sat May 14, 2011 11:48 pm

Npcs scream, also guns can make a lot of noise. The other npcs don't have to be super man to know that somethings not right.

I've had the same problem even while using the Mister sandman perk.
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Amy Siebenhaar
 
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Post » Sun May 15, 2011 7:17 am

Its a common (almost binary) behavior in these games. They react as "all is well", or "all hell (breaks loose)"... Worse... If you use a Stealthboy during their attack, most will switch back to random gossiping like you were never there.

Spoiler
and here I thought the topic was about http://i271.photobucket.com/albums/jj125/Gizmojunk/x-ray-specs-ad.jpg.


Don't worry Gizmo, I thought the topic was about cardboard X-Ray specs too. I remember waiting anxiously 6-8 weeks as a child to receive my new accessory that would give me one of Superman's powers, only to suffer one of the first cruel blows in the life long school of hard knocks. Damn comic book ads.

This is the same problem that was in Oblivion that is commonly referred to as "psychic guards". The problem stems from the fact that the game engine does not use sound or line of sight to determine if an NPC can detect your murder or assault, only an area radius, which can extend through walls and outside buildings. If an NPC is inside this radius, they automatically detect the crime, regardless of methods used or walls in-between.

There is also a binary factor like Gizmo pointed out. Sometimes a world switch is "flipped" for a faction when you kill one of their members, turning them all hostile, regardless of whether or not they should be aware of the deed.

I imagine we will see a little of this in New Vegas, as apparently kills made on in the wasteland of the Mojave will gain Fame and Infamy with different factions, regardless of the fact that if you kill a lone NCR trooper and no one else is around, your faction standings should not be changed one bit, because there are no witnesses left but yourself to report the deed.
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Greg Swan
 
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Post » Sun May 15, 2011 12:59 am

The hivemind thing with Fallout 3 really bug me. Hopefully the reputation system fixes that. In the Original fallouts you only get attacked by the people that belong to the faction you are attacking. Take New Reno. I shoot one of the mob families and I only get attacked by that family not all of New Reno.

It is maybe news for you but all Megaton Citizens are in the same faction. It's a small town you know ;) .
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Alyna
 
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Post » Sun May 15, 2011 1:09 am

It's called the http://img177.imageshack.us/img177/8407/scumsensetingling254237.jpg. It's nothing new, really, we've had that problem since Oblivion.

Spoiler
STOP RIGHT THERE, CRIMINAL SCUM!

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Yvonne Gruening
 
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Post » Sun May 15, 2011 1:59 am

I've had the same problem even while using the Mister sandman perk.


Never said that there weren't any exceptions :whistling: but wait a minute... You won't get caught if you use the mister sandman perk! I've killed npcs in a room full of other npcs that way and they wouldn't even have a clue to what happened.
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chirsty aggas
 
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Post » Sat May 14, 2011 6:56 pm

This is the same problem that was in Oblivion that is commonly referred to as "psychic guards". The problem stems from the fact that the game engine does not use sound or line of sight to determine if an NPC can detect your murder or assault, only an area radius, which can extend through walls and outside buildings. If an NPC is inside this radius, they automatically detect the crime, regardless of methods used or walls in-between.
I wonder if a user mod could delay faction based hatred (a few hours or until the next day), and use a few hidden factions comprised of the victim, and everyone they encounter for the next ? hour.
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Sheila Reyes
 
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Post » Sun May 15, 2011 3:59 am

Never said that there weren't any exceptions :whistling: but wait a minute... You won't get caught if you use the mister sandman perk! I've killed npcs in a room full of other npcs that way and they wouldn't even have a clue to what happened.

I used it in Tenpenny Tower after I killed one resident the others were completely unaware of what happened but out of nowhere the guards opened fire on me.
The entire time I was hidden until I went back to the lobby.
I never stole anything from them and did nothing to provoke the attack.
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Steve Bates
 
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Post » Sun May 15, 2011 5:46 am

It is maybe news for you but all Megaton Citizens are in the same faction. It's a small town you know ;) .


I would not call them a faction. They just live in the same area. The people should have different reactions. Some people would attack you trying to help the person you are attacking. Others would run away while others would not care and just keep doing what they are doing. Thats pretty much how the originals have it. I will give FO3 some credit since they did have some people that would run away after you hurt them enough like the originals had.

I kill someone up in the common area of Megaton when no one is around the whole town should not attack me. It would be really stupid in New Vegas if I get into a fight with one casino only to find every person on the strip is now out for my blood. Even worce if it's over something simple like stealing a pencil.
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Charlotte Lloyd-Jones
 
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Post » Sat May 14, 2011 11:20 pm

That is, unless you use FWE.
It has some nice things, like that people know someone died when they actually discover the body, and then actually spread the info to other NPC's in range, so that means that even if someone found out, you can silence his mouth before he spreads the word.
God Bless the GECK!
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Riky Carrasco
 
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Post » Sat May 14, 2011 10:04 pm

I would not call them a faction. They just live in the same area. The people should have different reactions. Some people would attack you trying to help the person you are attacking. Others would run away while others would not care and just keep doing what they are doing. Thats pretty much how the originals have it. I will give FO3 some credit since they did have some people that would run away after you hurt them enough like the originals had.

I kill someone up in the common area of Megaton when no one is around the whole town should not attack me. It would be really stupid in New Vegas if I get into a fight with one casino only to find every person on the strip is now out for my blood. Even worce if it's over something simple like stealing a pencil.



By "faction" he probably means the inner workings of the game where NPCs are grouped together by a form object called a Faction.
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Philip Lyon
 
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Post » Sun May 15, 2011 8:52 am

Hmm? Never happened to me, I always killed Doc Church, and his patients, but no one ever noticed! Not until Nathan went for an appointment that is...
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Sophh
 
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