[REQ] Real hardcoe Mode

Post » Sat May 28, 2011 10:59 am

Hi,

Would it be possible to write a Fallout New Vegas mod which would not collide with other mods and which would do one of the following (depending on what is possible):

1. Disable player save and player load during game - progress would be autosaved in a standard way in case of crashes, but current progress save is only available when player exits the game. The player can only load to enter the gameIn case of death the save is removed or somehow modified so you can no longer play that character (think somethink similar to Mount & Blade saving system).

2. Disable Save and load but in case of death, the player would loose all equipped weapons and armor, and all weapons and armor in inventory (not other items though so as not to mess with quest items), and all caps, and after that would respawn at some place, eg. the starting town.

Or are there any other possibilities for mods for people who get fun out of not saving?

Thx in advance:)
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David Chambers
 
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Post » Sat May 28, 2011 4:28 pm

You wouldn't want that dude. Auto-save tends to screw up and corrupt memory after it reaches a size. You see, the Auto-save function doesn't erase the previous auto-save. It simply writes over it. That's bad BAD juju on Gamebryo. It's also why many people here advocate that one erases his or her save and then saving again in it's place. Otherwise you run into the same issue.
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michael danso
 
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Post » Sat May 28, 2011 10:41 pm

Well, that problem could be solved with incremental autosaving (I saw something like this in Fallout 3) so the question still stands - are such hardcoe mods possible?
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djimi
 
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Post » Sat May 28, 2011 10:14 am

Possible, not recommended due to how horribly bad Gamebryo treats gamestate saving.
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Chris Guerin
 
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Post » Sat May 28, 2011 1:37 pm

A mod where you save only when you sleep might be possible.
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kennedy
 
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Post » Sat May 28, 2011 6:29 pm

Why do you need a mod for this? Its a single player game, when you die, just have the willpower not to reload a save....problem solved. :) The only reason to save then would be to have a point to reload if the game crashes, or bugs out on you.
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Rachel Briere
 
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