Do I really need FOMM/ Archive Invalidation?

Post » Fri May 13, 2011 6:44 am

~Well you know how some mods say they require ArchiveInvalidation? How come I don't use it but the mods that "require" it still work on my game? All I do is open it up on Launcher, Check, Load Loose Files, and Play. Also I have NVSE.
And also, what advantages would FOMM bring? Does it somehow make the game laggier/ less stable?
Anyways, just curious :D
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Fri May 13, 2011 4:13 pm

Archive invalidation is generally only needed for texture replacers. Basically, sometimes, the game won't load the texture replacers you add, and instead just uses the default textures. I'm sure someone with more technical knowledge than me could explain the cause behind this issue better than I can, but I know it was around since Oblivion. So if you're not using any texture replacers, you shouldn't need it, but if you are and the retextured objects still use the default textures, then you should use some form of archive invalidation.

As to Fallout Mod Manager, if you plan on using a significant amount of mods, I'd suggest using it, it's helpful for doing exactly what it's name would imply. Primarily I use it for modying my load order myself, but that alone can be pretty useful, and it shouldn't effect your framerate when playing the game since it doesn't need to be running during the gameplay, you can use it to make whatever changes you want when outside the game and then close it before starting it.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Fri May 13, 2011 5:28 pm

Archive invalidation is generally only needed for texture replacers. Basically, sometimes, the game won't load the texture replacers you add, and instead just uses the default textures. I'm sure someone with more technical knowledge than me could explain the cause behind this issue better than I can, but I know it was around since Oblivion. So if you're not using any texture replacers, you shouldn't need it, but if you are and the retextured objects still use the default textures, then you should use some form of archive invalidation.

As to Fallout Mod Manager, if you plan on using a significant amount of mods, I'd suggest using it, it's helpful for doing exactly what it's name would imply. Primarily I use it for modying my load order myself, but that alone can be pretty useful, and it shouldn't effect your framerate when playing the game since it doesn't need to be running during the gameplay, you can use it to make whatever changes you want when outside the game and then close it before starting it.

Thanks for a detailed response. Can you please explain what you mean by "make whatever changes you want when outside the game and then close it before starting it"? lol
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Fri May 13, 2011 8:22 pm

Thanks for a detailed response. Can you please explain what you mean by "make whatever changes you want when outside the game and then close it before starting it"? lol


He means that you don't need to start the game from FOMM in order to use FOMM's features.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Fri May 13, 2011 9:49 am

Yes, yes you do. All texture mods require AII and FOMM is just incredibly helpfull, there's no reason not to use them both.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am


Return to Fallout: New Vegas