I initially enjoyed Fallout: New Vegas, and essentially still do. The game fixed a lot of the problems I had with Fo3, such as making the game a bit more difficult, adding some factions to join, and improving the writing. However, i enjoyed my experience with Fo3 significantly better. If you have played F:NV to some length you will know that the main quest is relatively short, while there maybe many possible approaches to the main quest (as far as resolutions) the fact of its length leads to the most crippling (IMO) feature of the game. This requires a bit of explanation, so hold tight. The problem lies in immersion - in Fo3 the main quest is your guiding force (so to speak) but on your way you stumble across those in need or points of interest. For instance, as you travel towards Rivet city out pop Bryan crying that the monsters are after him - I instantly felt compelled to help. It seems that every side quest in Fallout 3 felt essential, and would be something the LW may stop his main questing for.
Now, in F:NV it started out that way, helping the good folks of good-springs with their gang problem, or getting some khans out of a tight spot. But before you know it you are in New Vegas and have spoken to MR. House - now the main quest begins drawing to a close (after you decide who's side your on). Then the side quests seem like you are just running errands for various factions. Sure, the companion side quest are fairly compelling - but I think most found a companion and stuck with them, or maybe just switched once. Anyway, the point is once i reach Benny - The courier is ready to make his decision on who to side with and after a few quests the main line is over. I just don't feel compelled to seek out the various factions and do their errands - I think that is where the immersion seemed to die for me.
I'm not sure if this made any sense...and really I am not trying to complain, F:NV was fun for a while and it made me appreciate Fo3 - who knows their may be a DLC that gets rid of the definite ending, which i see as a fix for this problem. If the courier is allowed to continue than he would likely be looking for work and seek out those factions to make some money...but for now he has found his answers and made a decision on the fate of the Mojave, no need to turn back for now.
