» Fri Nov 18, 2011 8:51 am
Come to think of it, it doesn't sound all that bad. #7 and #1, as well as #2 to a lesser extent, are primarily for the majority that get a job at a faceless games company like Activision. If you remove the brainless big-wigs (*coughBobbyKotickcough*) making decisions from the mix, and just go with a more "independent" developer, those problems tend to be a lot less bad. Granted, I saw gamesas go a bit in a slightly disturbing direction when they called out Skyrim's release months in advance, but in so many cases, release dates from GOOD companies are simply "when it's done." Not having specified deadlines means you won't have deadlines that (invariably) are way too demanding.
All in all, not all game developers hate their jobs. It's just that for most people who look at devs and think "that'd be a cool job," they're going by the wrong logic; it's those people that this article is targeted toward. Most people look at the industry, and go "well, video games are fun for me, so making them would be fun for me too!" Nope. Yes, it's work that some people will love, but hardly everyone. For those that relish in creating things, and making them breathe, yes, this could be a form of work one loves. But to do so means, say, that one would actually have to get MORE satisfaction out of finally stamping that fatal glitch out of the code than one did slaying a final boss.