After a while, however, the quests and locations and character implementation really reduced the quality of the experience. IMO fallout 3 couldn't' keep up with the atmosphere it was trying to recapture (though to be fair it wasn't intended to fully recapture it, but to re-imagine it).
IMO it failed in a few ways, mostly because the world was mismatched for the seriousness and well thought out back-story provided by the original game. Inside the vault, while immersed in the story, you totally buy the fallout universe. Even when you first leave the vault and enter the world you buy it. Shortly thereafter, you begin to see that the world outside the vault is of a totally different style and caliber. Once in a while the pieces would fit back together enough for it to be properly engaging, but most of the time whenever one entered one of the larger more important areas (like the tower, or basically any place where interaction happened) it just felt really out of place and the cohesiveness would just disappear. It could be due to the dialogue, characters, quests, or many other reasons. Honestly I think part of the reason was because it shared so much with oblivion. The universe should be gritty, dire, realistic (to a point of course), utilitarian, and it should allow for the back-story to fit in. Fallout 1 spectacularly kept the world together, I think mostly because of the seriousness. The music in fallout 1 contributed towards this as well, I don't want to forget that element. Fallout3's world just wasn't compelling because of the overzealous reliance on what they thought was 50s sci-fi camp.
Fallout 3 had large magic boxes, fallout 1 had tubes. I would say fallout 3 acted way too clever. Some may say this is way too picky, but really its a lot like what happens in generic sci-fi when compared to something like bladerunner. When something works spectacularly, a compromised version can't hold up.
Rant over
Now about realistic expectations of NV, and what it can hope to achieve provided its reliance on so much from fallout 3, what can learn from the reviews and previews about these sorts of issues? Have there been any indications that NV will have a different feel than fallout 3? Will the dialogue, story, and feel provide for more immersion? Anybody actually played it and can compare their thoughts?
I'm kind of on the fence on this game, if its too much like fallout 3 then it really doesn't deserve the premium of a day 1 purchase. Anyone else in the same boat?
TLDR: Afraid New Vegas will be another Oblivion as compared to a Morrowind, looking for what people think about the prospect.
