[Beta] Reclaiming Sancre Tor, Thread I

Post » Wed Mar 30, 2011 6:00 am

Reclaiming Sancre Tor

Author: DarkRider/Darkrder
Version: Beta 0.0.7
Last Update: 06 April 2011


************************


Past Development Threads:
http://www.gamesas.com/bgsforums/index.php?showtopic=993539&st=0&start=0
http://www.gamesas.com/bgsforums/index.php?showtopic=1010303&hl=


Teaser Storyline:

In the aftermath of the Oblivion crisis, the Emperor is dead and no apparent heir will be named. The Blades, having served the Septim line for centuries, find themselves without an Emperor and without a cause to serve, and so they return to an ancient purpose.

Cyrodiil has been saved and the last son of the Septim line has ascended into the heavens. With the passing of time, life in the Imperial City resumes its normal candor and The Champion of Cyrodiil fades into anonymity…until a messenger arrives. Blade Captain Steffan has requested your return to Cloud Ruler Temple. He needs your help to escort a small party of Holymen to the Ruins of Sancre Tor. Seems a simple task; Steffan warns the journey is treacherous one, but if you are successful a new path may opened before you.

Thunder rolls overhead, the horses knicker nervously as you prepare to make the long journey to Sancre Tor. As the heavy storm clouds blot out the sky overhead, Captain Steffan catches your eye and smiles gratefully with a nod. The seasoned Blade foresees a dangerous road ahead and is obviously relieved to have a second blade along. As you mount your steed, the animal shakes the rain water out of its heavy mane. The four holymen appear from the Great Hall of Cloud Ruler Temple and begin to chant nervously. Steffan takes the lead and you close the holymen between you protectively as you weave your way down the mountain. Lightning flashes and on the distant road you see an unusual flicker of light. Someone is waiting for you in the darkness.

Bandits harry your party all along the road to Sancre Tor; with quick thinking and a quicker blade, you manage to keep them at bay. The holymen are exhausted but alive and well when the ruins at Sancre Tor finally come into view. No longer the ancient relic of a fortress you remember from months before, a vibrant living city has sprung up around it, reclaimed at last as a holy place and the new focal point for Blade affairs in Tamriel. Within the gray stone walls you find an army of Blades from across the Providences, living and working as one. Steffan offers you his hand and his thanks for your help with his escort detail, but the smile fades from his lips as he reads your expression. In your mind you wonder, with so many Blades so close at hand, why would Steffan send for you? Why would he require your help? The Blade Captain nods intuitively, "I know what you're thinking," he says evenly, "and you're right. There's another reason you've been called to Sancre Tor..."


Description:

Reclaiming Sancre Tor is an in-depth story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.

What Does RST Add to the Game?:

  • Sancre Tor Reclaimed and Restored to Its Former Glory Inside and Out!
  • An Elaborate Multifaceted Main Quest!
  • Several Side Quests!
  • 6 New Dungeon Levels!
  • 5 New Worldspaces
  • Light/Dark Morality Based Gameplay
  • 5 New Towns to Visit!!!
  • 5 New Blades Armors!!!
  • New Weapons!!!
  • Coveted Lore Based Treasures!!!
  • And much, MUCH, more!!!

Current Project Site:

Current news, updates, and more for Reclaiming Sancre Tor can be found at http://darkrder.webs.com/projects.htm

Project Forum:

http://tesalliance.org/forums/index.php?/forum/31-sancre-tor-project/ *Beta/Dev Sections Closed to the Public Until Release*

Media:

http://bethblog.com/index.php/2010/04/22/elder-scrolls-modding-interview-darkrder/

http://darkrder.webs.com/apps/photos/album?albumid=402868

http://darkrder.webs.com/apps/videos/channels/show/527235-reclaiming-sancre-tor

Latest Video:

Check out the latest Reclaiming Sancre Tor trailer: http://s244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/?action=view¤t=LegendofRST.mp4

Download Information:

*Coming Soon*

Current Status:

Closed Beta Testing Officially Began October 17th 2010 on TESA
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Wed Mar 30, 2011 9:39 am

R.S.T. * F.A.Q.:

Answers to the big questions on everyone’s minds!

Q: When will RST release?

A: November 8th has been set as the tentative release date goal, but of course babies, wives, and life in general being what it is, this is a goal I am aiming for, not necessarily a carved in stone date (some folks seem to have a hard time telling the difference, I have never offered a firm release date, only goals) Of course, as in life there are no guarantees, it will be done when it's done, the important thing is that is will be done.


Q: I’m not a Blade, can I still play this and join up?

A: Yes, yes you can. The rank offered to players in the vanilla game by Grandmaster Jauffre is only honorary, so it doesn’t matter if you have it or not, you can still play.


Q: Do I have to be a certain level to play?

A: It’s recommended that you be at least level 12-15 before attempting RST’s Main Quest. That is the average level for players who start with finishing the vanilla Main Quest before anything else. Characters at lower levels will struggle and some tasks will be impassable; on the flip side, extremely high leveled characters are not recommended either. The super skills of an ancient rogue can actually get in the way of successfully completing tasks just because they can have insensitive controls and some adversaries will pose little challenge.


Q: The old guy and the blade from the beginning are dead in my game, does that matter?

A: Definitely not. Jauffre and Baurus are disabled by RST and replaced with cloned versions specifically for this expansion. It doesn’t matter if they are dead or alive when you load it up the first time.


Q: Does this mod require additional DLC’s or body replacers?

A: No. RST uses only vanilla materials or completely custom materials. There are no additional downloads required. All armors are for vanilla bodies, but have played nicely with the popular body replacers for those who do use them.


Q: Will I need to pay to play RST in whole or in part?

A: No, absolutely not. Reclaiming Sancre Tor will be 100% free to download in it's entirety; as an Oblivion mod should be. Added up over the 3 years of development the 8000+ man hours put into this project were a labor of hobbyist love and dedication. This mod belongs to Bethesda Softworks and they have graciously given us the privilege to build upon their work and distribute it freely. It's a longstanding trust that would be dishonored by asking for compensation.


Q: RST has a weapon\armor\creature\static I would like to use in my mod too, can I use it?

A: I get these requests a lot, and I’m flattered that so many modders see bits of mine in screens that they would like to use in their projects. The answer is yes, you can use any material from RST that belongs to me, however, not until she releases. I get the first bite of the pie, mates! When RST releases I will be releasing additional resource packs for modders to use in their projects.
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Makenna Nomad
 
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Post » Wed Mar 30, 2011 1:34 am

My day just got a lot better. :)
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Catharine Krupinski
 
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Post » Wed Mar 30, 2011 2:02 am

Thanks for the Update, I got a little nervous when you closed the old thread... :bowdown:
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Bedford White
 
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Post » Wed Mar 30, 2011 6:23 am

Remember, remember the 8th of November - gunpowder, treason and ... releaze!
Your Sancre Tor info puts my heart at ease.... :D
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Chloe Lou
 
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Post » Wed Mar 30, 2011 1:35 am

Congratulations on reaching the Beta phase. Now that's what I call dedication. I guess it's time for my dunmer to complete the main quest :)
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Samantha Jane Adams
 
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Post » Wed Mar 30, 2011 4:16 pm

Cool!
Can't wait, I will have to get the main quest finished.
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Daddy Cool!
 
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Post » Wed Mar 30, 2011 4:07 am

Very exciting. I love how you keep us up to date. Thanks for the ongoing work!

gothemasticator
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Ria dell
 
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Post » Wed Mar 30, 2011 10:25 am

Brings a smile to garx grizzled lips, it does. :)
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Victoria Vasileva
 
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Post » Wed Mar 30, 2011 5:29 am

Congratulations.

Question regarding character level.

I've a level 24 paladin type guy - he may finish the main quest by level 26 - is that too high?

I've used slow leveling so he has been in Cyrodiil for a while, but his stats are not necessarily astonishing nor are his skills (nothing over 75 except persuasion).

What do you think?
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Shae Munro
 
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Post » Wed Mar 30, 2011 1:17 am

Congratulations on releasing a beta!

I've put off playing the MQ since 2006 (never even completed it for the last 4 years, so don't know how Oblivion ends - didn't read the OP as I am sure it has spoilers). But maybe I will get the urge to start it now once this gets released!
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Blessed DIVA
 
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Post » Wed Mar 30, 2011 1:30 am

:bowdown:
cant wait for a release!!
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meghan lock
 
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Post » Wed Mar 30, 2011 1:25 am

Congratulations.

Question regarding character level.

I've a level 24 paladin type guy - he may finish the main quest by level 26 - is that too high?

I've used slow leveling so he has been in Cyrodiil for a while, but his stats are not necessarily astonishing nor are his skills (nothing over 75 except persuasion).

What do you think?


Thanks :celebration:

You might be okay character wise, might be close to pushing it. Some of the earlier challenges likely won't give you much of a run for your money, but some of the later ones should. I'll know more once I see how she does with a variety of characters in testing and give you all more feedback on character levels then.
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Krystal Wilson
 
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Post » Wed Mar 30, 2011 4:41 am

Is the beta going to be an open beta or closed only to selected testers? I wouldn't mind beta testing this for you. I have a completed game with a level 30 character that I use for testing and I'd be willing to give this a test run. You might want to get Arthmoor's opinion first though - software testing is part of my job and I'm not sure if he's recovered from having me test one of his mods yet :)
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Romy Welsch
 
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Post » Wed Mar 30, 2011 6:37 am

Beta will be closed, only because I think with a project this size and this anticipated, an open Beta response would be overwhelming as well as the number of redundant bug reports. I currently have a full team of 9 testers and not looking for any more, but if RL forces someone to drop, or if the mod requires additional fresh eyes, I'll be in touch. Appreciate the offer. :foodndrink:
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^~LIL B0NE5~^
 
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Post » Wed Mar 30, 2011 10:52 am

Alright, sounds good.
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[Bounty][Ben]
 
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Post » Wed Mar 30, 2011 12:44 pm

Beta testing begins tomorrow!!! So excited.

EDIT: Oh, it's a closed Beta. Nevermind.
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Sxc-Mary
 
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Post » Wed Mar 30, 2011 3:53 pm

EDIT: Oh, it's a closed Beta. Nevermind.


Still exciting it's in Beta at all isn't it? At least that means it will be released soon. :lmao:
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Nims
 
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Post » Wed Mar 30, 2011 3:36 pm

YOU MADE MY WEEK :D
-Dane
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Verity Hurding
 
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Post » Wed Mar 30, 2011 3:33 pm

:celebration: Update: At long last, Reclaiming Sancre Tor has officially entered the closed Beta Testing phase. Stay tuned for updates and release information as the testing progresses. The first release of RST will be RC1 and will be released with limited and silent voice files. RC2 will follow later with fully voiced dialogue. :foodndrink:
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Tinkerbells
 
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Post » Wed Mar 30, 2011 11:02 am

:celebration: Update: At long last, Reclaiming Sancre Tor has officially entered the closed Beta Testing phase. Stay tuned for updates and release information as the testing progresses. The first release of RST will be RC1 and will be released with limited and silent voice files. RC2 will follow later with fully voiced dialogue. :foodndrink:


Really awesome news! :celebration:
Good luck to the Testers! :twirl:
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BRIANNA
 
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Post » Wed Mar 30, 2011 5:43 am

Congrats on the milestone! So excited for this!! :goodjob:
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Inol Wakhid
 
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Post » Wed Mar 30, 2011 11:33 am

Really looking forward to this mod!
:celebration:
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Cedric Pearson
 
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Post » Wed Mar 30, 2011 3:32 pm

:celebration: Update: At long last, Reclaiming Sancre Tor has officially entered the closed Beta Testing phase. Stay tuned for updates and release information as the testing progresses. The first release of RST will be RC1 and will be released with limited and silent voice files. RC2 will follow later with fully voiced dialogue. :foodndrink:


Congratulations!!!

Your hard labour is finally bearing the desired fruits – and the wait for the Blades fans is almost over.

My best wishes to LADYFLCN.

Crash
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Ladymorphine
 
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Post » Wed Mar 30, 2011 12:59 pm

Congratulations!!!
Your hard labour is finally bearing the desired fruits – and the wait for the Blades fans is almost over.
My best wishes to LADYFLCN.


We were just wondering if you'd heard the news! Thanks mate! :foodndrink:
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Jessica Thomson
 
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