regarding my earlier post (Cant help but feel left out)

Post » Sat Jun 09, 2012 7:58 pm

Ok for all the people who I may have offended in my earlier post I apologize I was not trying to say everyone who has a pc lives with there moms and dads…I guess I should had made it clear that most of the time when a question such as the one I asked people say well you should had bought a pc and that will fix all your problems…well I bought my ps3 when I did live at home 3 years ago I now live with my wife and I don’t have extra cash to shell out for a pc at the moment that’s all I was saying so im sorry for the people who took it the wrong way….2nd I was not looking for anyone feeling sorry for me nor am I now…All I was saying is maybe ps3 and xbox could get something just for them that the pc didn’t.. like a new area or items idk…and 3rd all the people who were bashing me and talking crap just because you mistook what I said…grow up and get over it….thank you all and have a good day or night!
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Bek Rideout
 
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Post » Sun Jun 10, 2012 5:57 am

It's the internet...it happens.

I think most people understand your point, even if they may not agree with it or sympathise with it.

However, it's all just part and parcel of having games come out across a range of platforms...not everyone is going to be happy.
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renee Duhamel
 
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Post » Sat Jun 09, 2012 10:05 pm

yeah i know lol just trying to clear the air is all.
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Tammie Flint
 
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Post » Sun Jun 10, 2012 3:25 am

You still don't get it.



The reason PC can get stuff the consoles can't are because of technical, physical, logistical reasons.

LOGISTICAL:
Microsoft and Sony have huge license restrictions on the type of mods Bethesda allow.

PHYSICAL:
Modding requires PC peripherals (keyboard, mouse).

TECHNICAL:
Lots of mods rely on higher processing power than provided by consoles. You can't have any mods that stretch beyond the console's limited hardware power.



So your suggestion that consoles should somehow get something "exclusive" is ridiculous. It's not an unfair reason the PC gets different things. It's because the very nature of the ecosystem of PC ALLOWS mods. It's an open-ended system.

The console ecosystem is closed. It's just not feasible. Something you are just going to have to accept.

AND Keep in mind that because of consoles, skyrim was technologically stunted by several years. So you don't really have much to complain about given the game was designed FOR you, and the parcels we receive afterwards are compensation.
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Ysabelle
 
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Post » Sun Jun 10, 2012 3:57 am

Well, he's playing on a PS3. The game wasn't really designed for him; it was designed for the 360. It was designed on PCs (something most people forget), for the 360, and then ported to PS3. It shows. The PS3 users have had a lot of trouble with it.

I don't agree with the physical reason. A PS3 can easily use a keyboard and mouse. The PS3 port of Half-Life does this well. I imagine it would work fine with a 360 too. The technical reasons are important. The CK takes up 509 MB of RAM on my PC just after I load the game data. That's already not going to fly on a console. Games tend to be developed on systems much more powerful than the systems intended to play them.

I can see the console users feeling left out in the end. PC games that have excellent mods can be ten times better than they would be on consoles. Mods and ports are why PC users still have an active community for DOOM 18 years after the game was released. Yes, you can play DOOM on a 360, and it even has higher resolution and some extra maps, but it feels crippled compared with playing it on a PC.

The only consolation I can offer is that the PC version isn't going anywhere. If you can't afford a PC then maybe you'll want to give it a try in a year or two. At that point there will be so many mods that there will be a recommended and well-tested set. It won't feel simply like playing the same game with a couple of minor tweaks. :)
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tegan fiamengo
 
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Post » Sun Jun 10, 2012 5:09 am

Well, he's playing on a PS3. The game wasn't really designed for him; it was designed for the 360. It was designed on PCs (something most people forget), for the 360, and then ported to PS3. It shows. The PS3 users have had a lot of trouble with it.

I don't agree with the physical reason. A PS3 can easily use a keyboard and mouse. The PS3 port of Half-Life does this well. I imagine it would work fine with a 360 too. The technical reasons are important. The CK takes up 509 MB of RAM on my PC just after I load the game data. That's already not going to fly on a console. Games tend to be developed on systems much more powerful than the systems intended to play them.

I can see the console users feeling left out in the end. PC games that have excellent mods can be ten times better than they would be on consoles. Mods and ports are why PC users still have an active community for DOOM 18 years after the game was released. Yes, you can play DOOM on a 360, and it even has higher resolution and some extra maps, but it feels crippled compared with playing it on a PC.

The only consolation I can offer is that the PC version isn't going anywhere. If you can't afford a PC then maybe you'll want to give it a try in a year or two. At that point there will be so many mods that there will be a recommended and well-tested set. It won't feel simply like playing the same game with a couple of minor tweaks. :smile:

All very good reasons. This is why I chose to buy Skyrim for PC even though I play Mass Effect and Arkham Asylum/Arkham City on the 360. Not that I ever played any mods in Oblivion, and not that I've (yet) used any mods in Oblivion, but nowadays the PC is so far ahead of the consoles graphically and performance-wise, that I wanted the best - and I've started thinking my next play-through I'll try some mods out.
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Richus Dude
 
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Post » Sun Jun 10, 2012 2:56 am

just a tip dude..if a mod locks a thread..don't make a new one with the same subject lol..that tends to get you banned..
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Love iz not
 
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Post » Sun Jun 10, 2012 8:51 am


The only consolation I can offer is that the PC version isn't going anywhere. If you can't afford a PC then maybe you'll want to give it a try in a year or two. At that point there will be so many mods that there will be a recommended and well-tested set. It won't feel simply like playing the same game with a couple of minor tweaks. :smile:

Some of the enormous tweaks are already out. Skyrim has oblivions modding community on crack.
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Mackenzie
 
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Post » Sat Jun 09, 2012 9:50 pm

just a tip dude..if a mod locks a thread..don't make a new one with the same subject lol..that tends to get you banned..

True, but to be fair to him he wanted to apologize. I guess he must have gotten a little riled up in the other thread.
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James Shaw
 
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Post » Sun Jun 10, 2012 7:11 am

Some of the enormous tweaks are already out. Skyrim has oblivions modding community on crack.

Indeed they are. SkyBoost was an interesting one. Thankfully, the devs turned on their compiler optimizations for 1.4. SkyUI I consider essential already.

But what I meant to say, was a lot of people initially think of mods as those things you use to replace a boring set of armour or make yoru favourite weapon stronger (or weaker). The best mods tend to do impressive things instead, like overhaul the leveled lists and spawns for the entire game, add new guilds, make all the windows transparent, or add whole cities.

The console versions of the game are selling well enough right now that it's obviously an awesome game for console players too. The ones who want to play later on PC aren't going to miss out on anything except maybe a bit of hype, and will have an easier transition once the mod scene has stabilized into some patterns and routines like it eventually did for Morrowind and Oblivion.

I also feel I should mention that sometimes I'm glad most games are cross-platform now. Yes, they don't do as many things when they have to run on consoles, but then I don't have to think so hard about getting the game to run well. Skyrim ran fine on my old computer. If it was PC exclusive I probably would have had issues until I bought my new computer, which I mostly bought for work anyway. As a programmer myself, I like to see long hardware cycles forcing some software optimization. :)
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CHangohh BOyy
 
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Post » Sun Jun 10, 2012 5:43 am

Don't repost locked topics.
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..xX Vin Xx..
 
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