I'm sure many have realized that I have not been in the forums of late. I apologize for the falling off of support. I wanted to let everyone know that I won't be supporting this version of FOMM for the next while; however, I am actively working on a replacement that I hope everyone will find far superior. Rest assured that I haven't abandoned everyone, but that I am indeed working to create the best FOMM yet.
This version of FOMM is the first step in expanding the scope of the mod manager. Instead of having two different managers, one for Fallout 3 and another for Fallout: New Vegas, FOMM is able to manage mods for both games from a single install. This ensures that all new features that are added to FOMM will be available for both games. Further, the folders that FOMM uses to store install info and FOMods are now configurable, allowing you to place them wherever you have disk space, rather than wherever FOMM is insalled.
Because FOMM is no longer a mod manager for a single game, the recommendations for where to install it have changed since 0.12.x and older versions. Whereas it was usual and recommended to install FOMM in the Fallout game folder, that is no longer the case. While you are free to install FOMM wherever you like, the recommendation is to let FOM install itself in the Program Files directory. This is also true for users running Vista/Win7 with UAC.
When you run FOMM for the first time, you will be asked where you would like to store your FOMods, as well as where you would like to store FOMM mod installation information. The default locations are recommended, but you can specify alternate locations if you wish: for example, if you have a separate drive dedicated to FOMods. The only restriction is that you not set the directories to Fallout's game folder.
Finally, FOMM 0.13.x is a completely different programme from previous versions. This means that instead of replacing previous versions, it will be installed alongside them. This is so that users who like old-FOMM can continue to use it for Fallout 3, whilst enjoying new-FOMM for Fallout: New Vegas. However, this mean that if you would like to use new-FOMM for both games, it is recommended that you uninstall old-FOMM after installing new-FOMM, to minimize confusion as to which FOMM you are launching. Don't worry, however, future version of FOMM 0.13.x and newer will automatically replace older FOMM 0.13.x installs, while still leaving any 0.12.x or older installs intact.
http://sourceforge.net/projects/fomm/
http://sourceforge.net/projects/fomm/files/
http://www.newvegasnexus.com/downloads/file.php?id=36901
Lastest Version: 0.13.21
Bug Fixes:
0.13.21 fixes the following bugs:
0.13.20 fixes the following bugs:
0.13.19 fixes the following bugs:
0.13.18 fixes the following bugs:
0.13.17 fixes the following bugs:
0.13.16 fixes the following bugs:
0.13.15 fixes the following bugs:
0.13.14 fixes the following bugs:
0.13.13 fixes the following bugs:
0.13.12 fixes the following bugs:
0.13.11 fixes the following bugs:
0.13.10 fixes the following bugs:
0.13.9 fixes the following bugs:
0.13.8 fixes the following bugs:
0.13.7 fixes the following bugs:
0.13.6 fixes the following bugs:
0.13.5 fixes the following bugs:
0.13.4 fixes the following bugs:
0.13.3 fixes the following bugs:
0.13.2 fixes the following bugs:
0.13.1 fixes the following bugs:
Features:
0.13.19 introduces the following main features:
0.13.18 introduces the following main features:
0.13.16 introduces the following main features:
0.13.13 introduces the following main features:
0.13.12 introduces the following main features:
0.13.7 introduces the following main features:
0.13.4 introduces the following main features:
0.13.3 introduces the following main features:
0.13.1 introduces the following main features:
0.13.21 fixes the following bugs:
- Fixed bug that would cause sometimes cause FOMM to crash when adding a FOMod when the web version string was unrecognized.
- Re-populated defaults in setup dialogs.
- Fixed a script bug that could cause mod activations to fail.
- Fixed crash caused by missing Fallout: New Vegas or Fallout 3 local user data directory. This often manifested itself as an access exception when trying to use the plugins.txt file.
0.13.20 fixes the following bugs:
- Fixed bug that was causing crashes in the script editor and FOMod Builder Form.
0.13.19 fixes the following bugs:
- Fixed bug that was preventing scripts from checking the game version.
- Added check to ensure that FOMM has access to plugins.txt file.
- Fixed bug that made the script editor report that pre-0.13.x C# scripts contain errors.
- Fixed bug that would erroneously report that the mod directory had not been set when closing the settings window.
0.13.18 fixes the following bugs:
- Fixed bug that would occassionally prevent plugins from showing up as active in the plugin list.
- Fixed the SteamAppId error experienced by certain users.
0.13.17 fixes the following bugs:
- Changed Steam check to not look for SteamAppId if Steam isn't running.
- Allowed game mode change if working directory is not found.
0.13.16 fixes the following bugs:
- Fixed game launch problems people were having that were caused by differing Steam App Ids for FO:NV.
- Fixed crash when trying to save a PFP to a non-existent directory.
- Fixed updates not always checking after a game mode switch.
0.13.15 fixes the following bugs:
- Fixed a bug in the FO3 migration code.
0.13.14 fixes the following bugs:
- Fixed how FO:NV is launched, to ensure NVSE is loaded properly.
0.13.13 fixes the following bugs:
- Fixed bug that would sometimes cause Fallout.ini edits to disappear. This should make Archive Invalidation work for everyone.
- Fixed automatic detection of Nexus URLs of added mods.
0.13.12 fixes the following bugs:
- Increased range of possible override values in the Graphics Settings window to accommodate some large numbers coming from some INI files.
- Install Log upgrader now skips files that shouldn't be upgraded, rather than trying and crashing.
- Fixed crashing when activating FOMods using XML configurations, by fixing schema parsing.
0.13.11 fixes the following bugs:
- Fixed a bug that prevented the editing of certain FOMods.
- Fixed AI to clean up bad configurations.
- Fixed suggested path for Mod and Instal Info directories to ensure they're not under the Program Files directory.
- Fixed FO3 migration to prevent crashing if the Mod Directory and/or the Install Info directory are set to the old mod and install info directories.
0.13.10 fixes the following bugs:
- The save game viewer now works.
- The Archive Invalidation mechanism has been improved.
- Fixed a bug that was preventing some XML configured scripts from running.
0.13.9 fixes the following bugs:
- FOMM now edits the correct INI file when editing fallout.ini.
- Fixed Archive Invalidation.
0.13.8 fixes the following bugs:
- FOMM can handle even more unusal FOMod file structures.
- Fixed a bug that was preventing some users from setting up FOMM.
0.13.7 fixes the following bugs:
- Fixed a bug that was causing some mods to install incorrectly.
0.13.6 fixes the following bugs:
- Install Log is now changed when switching games, preventing nis-installation of mods.
- Fixed bug that was preventing FOMods scripts from installing files.
0.13.5 fixes the following bugs:
- Fixed a path mangling bug that was preventing FOMods from installing.
0.13.4 fixes the following bugs:
- FOMods that have extraneous top-level folders are now handled correctly.
- FOMM can now edit RAR packaged FOMods.
0.13.3 fixes the following bugs:
- Fixed bug that was preventing TESsnip from parsing FalloutNV.esm. This also makes the Conflict detector work again.
- Fallout.ini is nor longer edited. All changes are made to FalloutPrefs.ini, as they should be.
0.13.2 fixes the following bugs:
- Fixed crash when importing load order.
- Fixed crash when installing FOMM on a system without a previous version of FOMM.
0.13.1 fixes the following bugs:
- Fixed crash when checking/unchecking all.
- Fixed FO:NV mode using FO3 plugins.txt file.
- Fixed folder selection buttons in the setup form.
- Fixed crash when closing the Settings Window if FOMM was manually installed.
Features:
0.13.19 introduces the following main features:
- Added option for FOMM to add missing information (such as author, version, image) to newly-added FOMods.
- Added support for adding multipart files to FOMM.
0.13.18 introduces the following main features:
- Updated the default C# script to include an InstallFolderFromFomod function.
0.13.16 introduces the following main features:
- The Archive Invalidation menu item now has a check mark indicating the state of AI.
- Added BSA Creator to the tools menu.
0.13.13 introduces the following main features:
- Added ability to launch FO3Edit/FNVEdit from FOMM.
- The FO:NV launcher is now always skipped when starting the game.
- Added option to show ESM files in bold.
0.13.12 introduces the following main features:
- Added option to remember choice with regards to fixing read-only settings files.
0.13.7 introduces the following main features:
- FOMM will now warn you if you are adding a mod that requires a script, but doesn't have one.
0.13.4 introduces the following main features:
- When FOMM detects that you are adding a file from a Nexus website, it will automatically populate the website info, if it is missing.
0.13.3 introduces the following main features:
- The game selection form remembers your last selection.
0.13.1 introduces the following main features:
- Fallout: New Vegas support.
- The FOMod Creator archive browsing has been significantly sped up.
- Added support for Plain Old Archives (POAs). Now, mods packaged in any format (such as Zip, 7z, Gzip, and others) can be added directly to FOMM without needing to be recompressed.
- Added support for FOMods in an archive. When adding an archive to FOMM, if it contains a FOMod (for example, a FOMod that is in a Zip file) the FOMod is automatically extracted and added to FOMM.
