» Fri May 27, 2011 10:58 am
I think the game incentivises the various objectives pretty well. I am in agreement with some of the populace that engineers kind of get a bit much to do as far as objectives go though, and that could use some balancing to bring the other classes into the spotlight more (and I play as an engineer lol). But killing people is very necessary. I.E. if you don't have people killing the enemy team members and forcing respawns it can be very tedious to complete objectives. In fact, by being clever in how you kill and force respawns, you can quickly imbalance a firefight to gain a positional advantage for your engineers to capitalize on with turrets and mines. Taking away xp from kills would be to remove an objective (a very important one at that) from the gameplay which isn't a solution, it's a problem. The OP's real complaint seems to be with other people, and trust me, try to outthink peoples tendencies to fail to work together and they will surprise you with all new ways to frustrate you. Really, objective based game types in ALL multiplayer games suffer from this type of problem, meet people you know can play as a team, perhaps have a mic, and friend them. Find a team you like playing with and stick with it, or play single player games I guess. But I seriously suggest against coming up with quick fix ideas as these team developers tend to get paid alot of money to figure this stuff out, and they kind of have alot more riding on the success of the game than you....so it seems obvious that if you thought of it, they've already done it better.