using the CK wiki - http://www.creationkit.com/RemoveSpell_-_Actor
if ( Game.GetPlayer().RemoveSpell(battlecry))Debug.Notification("battle cry removed")endif^ this is just a sample of some of my code.
Yes i've added the property and triple checked it to make sure its the correct property..type spell... "PowerNordBattleCry"
The code saves/compiles with no errors. When i test the mod though i see "battle cry removed" but the player spell is still there. Seems like it should be a fairly straight forward thing to do.
Any help?
also i've tried
Game.GetPlayer().Removeshout(battlecryshout)Game.GetPlayer().RemovePerk(battlecryperk)
Battle Cry still sits in the inventory and can be used.
