Removing All Map Markers with the Creation Kit

Post » Tue Jun 19, 2012 2:22 am

I know that you can toggle all map markers on and off via the console with TMM 0/1, but is there a way to do it in the CK via a script command or setting/global etc?

I'm creating an Alternate Reality mod and I don't want the new game start to have any markers visible until you find them in game. Any help would be appreciated.


Stannie
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Tue Jun 19, 2012 1:16 pm

Give all appropriate MapMarkers an enable parent and mark it (the parent) as "Initially Disabled", then enable it when the time is right.
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm


Return to V - Skyrim