» Wed Mar 30, 2011 12:07 pm
Repair is good to get up for story options. ED-E for example, can be fixed with a high science or repair skill without needing special parts.
The little repair CND bar in the hud makes it very apparent when a weapon is below it's optimum performance. If you notice, there's a little break at about 75% condition; anything about this, the weapon is doing maximum damage. Any lower, and it will start doing less until it breaks.
The only thing that disappoints me about repairing is that they, just like FO3, require you to use the same type of item to repair. I got so used to mods in FO3 that not being able to repair with Scrap Metal and Wonderglue is annoying XD