repeteable quest possible?

Post » Thu Jun 21, 2012 6:33 pm

Hi I was wondering what could be the best way to setup a travel system with my ship and I tought of making it a quest divided into stages etc , not to make actual encounters or quests but handle movements , shipcrew etc ...

woudl that be a good solution or better do somehow different ?

Also is possible to make it a repeteable thing so that everytime the player wants to travel can restart this ? but also I don't want to appear in the quests menu qith the updates etc ...

how is the best ?
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Madison Poo
 
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Post » Thu Jun 21, 2012 6:20 pm

Up!
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Len swann
 
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Post » Thu Jun 21, 2012 2:39 pm

Ideas?
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Lakyn Ellery
 
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Post » Thu Jun 21, 2012 7:37 pm

if you use a quest with stages, you can check "allow repeatable stages" and call QuestProperty.SetStage(#) from an external script (replace the # with your first stage number)

you cannot call an earlier stage from within the same quest, so you should either use a second quest or a script attached to something else (like an activator, trigger box etc)


for example the Dark Brotherhood Forever repeatable radiant quest is controlled by a second quest that restarts the stages when it is complete
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xxLindsAffec
 
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Post » Thu Jun 21, 2012 6:51 pm

oook Thx so making a travel system based on a quest structure is good idea or shoudl all just be made in a huge script?
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naomi
 
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