REQ - Slavery Mod

Post » Sat May 28, 2011 3:45 pm

I miss the slavers, quests, capture and the expanded modded version (FNNCQ) from FO3. Anyone working on adding this to NV?
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Liv Staff
 
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Post » Sat May 28, 2011 5:16 pm

Sesom (who made FNNCQ) is working on exactly that! :)
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Everardo Montano
 
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Post » Sat May 28, 2011 6:46 pm

Sesom (who made FNNCQ) is working on exactly that! :)


NICE!!!
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Jonny
 
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Post » Sat May 28, 2011 11:23 am

WIP thread is coming at the end of next week. I ported the new NPC control scripts already and they are working fine in NV (I have to add a more detailed faction management, boring work but it's easily done). At the moment I am working on the dialog for the slaver NPCs and quest locations.

Beginning with tomorrow I am on a short vacation for a few days after that I can tell you all more details about it.
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-__^
 
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Post » Sat May 28, 2011 4:49 pm

WIP thread is coming at the end of next week. I ported the new NPC control scripts already and they are working fine in NV (I have to add a more detailed faction management, boring work but it's easily done). At the moment I am working on the dialog for the slaver NPCs and quest locations.

Beginning with tomorrow I am on a short vacation for a few days after that I can tell you all more details about it.


Cool FallOut just doesn't feel the same without it.
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Elizabeth Davis
 
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Post » Sat May 28, 2011 7:49 am

Any news on this mod yet?
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Big mike
 
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Post » Sat May 28, 2011 4:07 am

No worry I am in the middle of making it in the moment and make good progress. I hadn't time yet to make the WIP thread. More details and screenshots soon.
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victoria gillis
 
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Post » Sat May 28, 2011 5:40 am

I know marginally more about this project than everyone else, that amuses me :P
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Bird
 
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