Aside from the need for an UOP.
1. Subtle speedbased headbobbing. Not too overwhelming, just something to tell me that my character is not just hovering over the rubble and sand.
2. A tad slower leveling.
The formula (if I'm not mistaken) is now something like:
z=n+(y+150)
where
z = overall xp need for next level
n = overall xp for previous level
y = previous xp gap raise
150 = the constant (or what ever the mathematical term is)
Changing the constant to 175 or 200 would alter the endresult nicely, but not too much. Even if the formula I gave was complete BS, the point would simply be to gently increase the gaps between levels.
