For key binding it should be have two mode for particular key:
* normal mode (how vanilla control work)
* rotation mode (this one should be only work for binding specific left/right hand to avoid confusion)
e.g.
* Key 1 using rotation mode equip shield and sword, press key 1 again will change to bow
** Key 1 bind (left hand shield, right hand sword), (bow)
* Key 2 using rotation mode are both hand use flame, press key 2 again switch to frost hand, and press 2 again switch to lighting hand and press 2 again switch to flame again
** key 2 bind (flame, flame), (frost hand, frost hand), (lighting hand, lighting hand)
* key 3 rotation mode between all shouts

* key 4 vanilla mode bind healing hand
** so i can decide i want to one hand heal and one hand sword or both hand heal by quickly pressing key 4 twice
This should allow easier control of multiple key (especially if play mage that want to switch between fire/frost/lighting base on different enemy without rebinding the key), or spell sword.
Also there should be equiped spell/item should be above magicka and stamina bar to easily see which spell you got (e.g. binding rotation with flame, fire bolt and fireball is hard to see which one is being used atm)
One thing i don't like using favourite menu is that it freeze the battle and sort of disturb the flow of combat. i prefer having whole intense fighting happen purely base on just switching different items/spell base on situation. This should be improve the game play a lot too
