Respawns Several things Effected

Post » Wed Jul 04, 2012 3:37 am

I have tested the bug extensively qnd i have tested and searched for hundreds of hours since this bug was introduced with the 1.3 patch and I've found no solution or work around: something worth noting is the plant respawns seems to get worse the longer you put into a save. At first the plants will grow back but erratically so, they will come back at odd times some areas they will be back after the two week span, in other areas it will be 30 plus days. Then some plants will be gone in areas you have not been to, then after you rake up more time with a single character the less come back.

I created a new 1.6 character to test this and the enemy respawns and the enemy respawns have not been fully addressed with 1.6 the wildlife you fight in the wilderness does not respawn at all, same thing as with the plants they will at first but after a while they will not spawn.

Now I am noticing containers not respawning, not the treasure chest but things like sacks, urns, crates, barrels things like that that will remain empty and if I dump some junk I don't want in one of these containers they will not clean up. There is several containers I've tested to reach this conclusion one is a wardrobe on the second floor of the entry tower at Valtheim Towers, another is a bag in Deepwood Redoubt by the door to Deepwood Vale, another one is a end table in Deepwood Vale by the tanning rack and bridge.

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Tiffany Castillo
 
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Post » Wed Jul 04, 2012 2:37 pm

I agree. They really need to fix this issue with the respawns. It actually screws certain quests over. The Greenspring Hollow Animal Extermination quest for instance. Once you clear it out, no matter how long you wait or where you wait the sabrecats never respawn. We defintiely need this addressed. As it stands alot of people won't have the possibility of obtaining Totems and the like.
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Brooks Hardison
 
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Post » Wed Jul 04, 2012 6:51 am

I agree. They really need to fix this issue with the respawns. It actually screws certain quests over. The Greenspring Hollow Animal Extermination quest for instance. Once you clear it out, no matter how long you wait or where you wait the sabrecats never respawn. We defintiely need this addressed. As it stands alot of people won't have the possibility of obtaining Totems and the like.
Your kidding me the Totems might be effected I did not know that I've yet to do anything werewolf related.

Yes the respawns are getting out of hand now I have containers effected along with the plants and the enemies and not all enemies respawn still even after the 1.6 patch the enemies in the wilderness do not respawn.

This here is the worst game breaking bug there is and it should be at the top of the list on things that get fixed.
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Project
 
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Post » Wed Jul 04, 2012 9:04 am

I've got things respawning now that shouldn't be.
That mine near markarth now respawns meaning I can get the reward over and over again for clearing it.

But the main problem is the horses.

Horses are now unusable because of patch 1.6

If you buy a horse and it gets killed it will respawn 10 days later and make it's way to the stables it was originally bought from.
This respawned horse is still named after you but when you get off it it will just walk back to the stables instead of waiting for you.
While there are respawned horses at the stables you can still buy another one. If the new horse dies it will respawn.

I now have 5 or 6 useless respawned horses by Whiterun stables. I say useless because they are all named after me and when i ride them they will walk off back to the stables as soon as I get off them.

It also makes it difficult to find my usable non-respawned horse because they all have the same name.
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Rachyroo
 
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