» Wed Jun 20, 2012 1:20 pm
Removed all AI packages...and of the 5 NPCs in the room, 2 of them (which I put custom races on with morph races set) are there, and 3 of them (Which I didn't) are not. So clearly it's a problem with the NPCs, not navmesh.
And while they are copies of Unique Actors, they are copies, and thus are their OWN unique actors.
And while the workaround does appear to work, I'm trying to figure out why it's needed at all.