It would have been logical and 'fair' for the player to be rewarded with the weapon kind of his choice- or his armor and smithing skills choice.
Now I have a bow and sword as final quest/guild rewards I cannot make very good use of.
Next time I'll just go heavy armor for my thief character. I thought Bethesda was making an effort towards more realism; we lost acrobatics, high speed, strength, and chameleon because people couldn't 'immerse' with them. ??? Now I have a thief who should choose heavy armor? Really?
That's real world imersion- a thief clanking around with heavy armor, a master of shadows with 60 pounds of metal attached to him.
Don't even get me started on heavy smithing vs light and the effect it has on damage output. Who'd have thought I couldn't smith a weapon weighing a pound more, or that if I swung the same weapon it wouldn't hit as hard as my light one weighing less?
If they'd bring back acrobatics I'd happily take whatever armor or weapons they choose to give me, but that wouldn't be realistic? Sigh.
