RIding on horses....what the heck ?!?

Post » Thu Jun 07, 2012 6:27 pm

Its pretty clear that horses were just thrown together near the end of development as an afterthought. There's lots of bugs related to them and the mechanics aren't very good. There are only five buyable horses and they're all exactly the same besides color. And it feels barely faster than walking because it ISN'T any faster than walking. Horse's walk, run, and sprint speeds are the same as your characters walk, run, and sprint speeds. Horses can just sprint for longer periods of time, slightly increasing travel speed until you run into a bear or something and waste any time you gained on dismounting, killing it, finding your horse after it flees from combat, and remounting.

Sorry, but I must point out you are quite wrong here.

The correct version: Your horse will be dead after it joined you fighting the bear and the bear tore it to shreds. :tongue:
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michael flanigan
 
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Post » Thu Jun 07, 2012 8:54 pm

Mount and Blade Warband pretty much spoiled melee combat, archery and horse riding for me. It's amazing that a small developer like that could get all those things to play nicer than other bigger developers.
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Marie Maillos
 
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Post » Thu Jun 07, 2012 4:45 pm

yeah, the 1st DLC for oblivion is horse armour. So when Skyrim comes out the horse mechanic stinks. Makes sense Todd. Maybe Todd's sarcasm and hate for his fans killed the whole idea. It feels that Todd does not want to give us what the elderscrolls use to be. Like he is a little baby saying it's my game and I'll mess it up any way I want to and you can't do anything about it. Todd is Cicero. Let's face it. He is jealous that the modders are far better than he and his whole team.
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Danny Warner
 
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Post » Thu Jun 07, 2012 9:43 pm

Slack development.
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Lisha Boo
 
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Post » Thu Jun 07, 2012 4:47 pm

Mount and Blade Warband pretty much spoiled melee combat, archery and horse riding for me. It's amazing that a small developer like that could get all those things to play nicer than other bigger developers.

Agreed. When that game came out I was convinced that Bethesda`s next game would surely include a version of this. I ignored Mount and Blade for ages cos it was cheap and looked rubish, but the gameplay and horse combat blew me away!

How can a small developer with barely a budget to advertise themselves make a game with horse combat that far exceeds a much larger developer?

Kind of shows you how precious these small developers are since they still dream to make things realistic in a fantasy world and still fun too!
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Brooks Hardison
 
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Post » Fri Jun 08, 2012 3:06 am

hi all

playing skyrim on PC (top graphical settings and all...moves smooth), i bought myself a horse

but to be honest, i was horrified at the way riding is rendered, mechanics and all etc

having played Oblivion, its predecesor alot, i must say, that at least for now, riding a horse in Skyrim is like sticking a sharp tool in my eye balls slowly

the horse animation resembles rag-dolls more than horse, and the camera is locked in...this means i can no longer appreciate my character from sides, front etc while riding (no more RP while riding, to admire sunsets etc, like i used to do in Oblivion)

for all the accomplishements and beauty of Skyrim, for the hell did they come up with such a HORRIBLE, HORRID, noob ish way to animate horses and horseriding ?!?

why didnt they just copy/ pasted the system from Oblivion ?!

also... in Skyrim, when my horse is up an ramp / incline / obstacle, it s like ....AAAARGHHHH!!!
in Oblivion, horse would much more naturally follow slope or obstacle (not perfect duh!, but still 100x better than in Skyrim)


sorry for the rage/rant, but the riding animations took a 10 year step back, to before-Morrowind days!!!!
and riding is such an important part of any RP experience :(

EDIT: also, the speed on horseback is barely noticable faster than on foot!!!!
in Oblivion, on horseback, the difference was obviously instantly!

1) question for devs: why did you had to wreck the riding part ?
Skyrim is super, but why did you had to ruin it...?

2) question for players: after roughly 2 hours of looking, i found no riding mod that changer the riding part to feel much more natural and fluid, and to get rid of limited camera

basicly, does anyone know of a mod that makes horse riding in Skyrim like the one in Oblivion?

thanks

Horses are faster. You can sprint on horses makes them faster.
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Connor Wing
 
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Post » Fri Jun 08, 2012 1:56 am

Blade Watcher, Hear, hear!
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Dale Johnson
 
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Post » Thu Jun 07, 2012 6:37 pm

The horses svck, everyone agrees except the guys who designed the horses. Or maybe they just designed the model and used a canned animation. Seriously...they need to update their physics engine from Havok 0.1 so we can get some real-time animation and not just pre-rendered animation repeated over and over again.

-Fix horse animations
-Fix horse controls on console (both left and right stick controls horse direction, leading to some really wonky driving when you try to turn the camera)
-Saddlebag upgrade (*non DLC)
-FIRST PERSON CAM! WHY IT NOT EXIST?
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Stephani Silva
 
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Post » Fri Jun 08, 2012 5:54 am

I bought a horse at the Windhelm stables. It ended up on the ground beneath the bridge leading into Windhelm. I reloaded to save the money, and havent bought one since.
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Chris Johnston
 
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Post » Thu Jun 07, 2012 11:19 pm

One good use for horses. You can load up on dungeon loot to the point where you are overencumbered, and then get on the horse and move at normal speed. You can even fast travel on the horse when you are over encumbered. It can make loot runs much more productive.

But the animations are terrible I have to admit that. Red Dead Redemption was 100x better in that dept but both games got one thing wrong. You can't back up on the horses in either game. A real horse will back up when you pull back on both reigns. No idea why they always leave that out. Everything else in RDR was great.

Another thing that bugs me is that when you run across wooden bridges or rock surfaces the hoof noises don't change at all. They did that perfectly in RDR as well.

Right now I only use a horse when I want to do a big loot haul that is too much for my companion to take in one run. Other than that I'd rather just walk/run everywhere. It just gets really annoying how they attack everything and then die so easily. They should have been like our companions. Yea I know about the Dark Brotherhood horse but that forces you to play your character a certain way and my current character cannot go down that path.
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Bird
 
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Post » Thu Jun 07, 2012 6:05 pm

Horses are faster. You can sprint on horses makes them faster.
Too bad you can't tell how long they'll sprint...

Horses kind of svck... If they hadn't had them at all in Oblivion, I'd think.. "Oh, great! Horses!"

BUT: Since they were, and they do less, they svck. The animations are better now.. but the first person thing is lame.

Also, I'm shocked that they don't have saddlebags and they attack everything. Also, I liked how Oblivion's horses' stats varied.. some more health, some more speed..

Edit: OH! And that A-hole who sold me Ally said I can name her what I want... Why isn't there a way to name it something other than 's horse???
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CYCO JO-NATE
 
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