Riften Quests - All 'Evil'?

Post » Sun Jun 03, 2012 5:42 pm

Many of these are not TG quests, though, which is more what OP is asking about.
Actually, I was asking about Riften ones, in general. I guess mentioning that I was tricked into initiating Brynjolf's quest muddied my question that came right after...sorry. :tongue:

I was hoping there might be a way to take down the guild from the inside by doing the quests...
Since we can't kill Maven Black-Briar I'm wondering if this will be an option in an expansion. o.O

Theres also more "good" quests outside of the city, and in The Rift (hold).
NP, I'll check around there too.
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Mistress trades Melissa
 
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Post » Sun Jun 03, 2012 10:10 pm

Mmm, yes, I got turned into a mafia thug because a quest sent me in search of an appraiser for a mysterious gem I found in some random dungeon ... unfortunately the gem was glued to my person and that was the only way to get rid of it. :(
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Stace
 
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Post » Sun Jun 03, 2012 9:00 pm

Yeah, keep up the search. There are plenty of Good guy oriented quests in the game. Most people say no. They're fools, they only look for quests in cities... where you find omg! crime and corruption! dur! A city that offers mainly shady quests oh my god, is this not to be expected? Are all cities in fantasy worlds meant to be filled with kind hearted individuals? My expierence? you'll likley find [censored]s in cities.
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Lily Something
 
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Post » Mon Jun 04, 2012 2:17 am


Since we can't kill Maven Black-Briar I'm wondering if this will be an option in an expansion. o.O

That would be great!
Yeah, keep up the search. There are plenty of Good guy oriented quests in the game. Most people say no. They're fools, they only look for quests in cities... where you find omg! crime and corruption! dur! A city that offers mainly shady quests oh my god, is this not to be expected? Are all cities in fantasy worlds meant to be filled with kind hearted individuals? My expierence? you'll likley find [censored]s in cities.
Hey, in the Dragon Quest games everybody's nice in the cities! :bunny:
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kristy dunn
 
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Post » Sun Jun 03, 2012 8:48 pm

That would be great!

Hey, in the Dragon Quest games everybody's nice in the cities! :bunny:

Yeah, But its a theme in Bethesda games for shady characters being all over the place, and rudeness comonplace. Hell, even more so in morrowind with the rudeness.
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Noely Ulloa
 
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Post » Mon Jun 04, 2012 5:30 am

Yeah, But its a theme in Bethesda games for shady characters being all over the place, and rudeness comonplace. Hell, even more so in morrowind with the rudeness.

This is true. Man, a good "Fus" sure does take care of sass, though!
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Emma Parkinson
 
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Post » Sun Jun 03, 2012 6:34 pm

Mmm, yes, I got turned into a mafia thug because a quest sent me in search of an appraiser for a mysterious gem I found in some random dungeon ... unfortunately the gem was glued to my person and that was the only way to get rid of it. :(
Yeah, luckily I found out about that after having only picked one of them up. <_< I refuse to do the TG quests just to get rid of it...maybe I can convince a guard I stole it and he'll arrest me and confiscate it. :lol:

Yeah, But its a theme in Bethesda games for shady characters being all over the place, and rudeness comonplace. Hell, even more so in morrowind with the rudeness.
At least in Fallout 3 we could kill most (maybe all) of them. :P
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Victoria Vasileva
 
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Post » Sun Jun 03, 2012 9:51 pm

Stealing isn't "evil"..if you feel bad then do like robin hood and give the stolen goods to the poor :wink:
I agree. Stealing is the good choice IF you steal from the Black Briars and the Thieves Guild and from the Imperial Legion.
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Shirley BEltran
 
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Post » Mon Jun 04, 2012 1:46 am

Well, I'm trying to be as ethical as possible on my Nord, but, yeah, 0 crimes is difficult. I have 1 murder in my Stats and early on I had 1000 bounty in Falkreath so I must've accidentally murdered someone there or in their region of control. :lol: "I'm sorry, Charlie Murphy. It was a accident - I was havin' too much fun. :tongue:

I've stolen at least one thing for a quest (the encoded note to the Empire about the iron ore :ph34r: ), but I don't indiscriminately steal things to sell. :angel:

I was very surprised when a bounty hunter accosted me whilst trekking through the snow near Falkreath. When I arrived at the town, the guards tried to arrest me. I couldn't figure out what the heck I'd done until I remembered that some imperial soldier had recently gotten dead during a fight I had with a dragon in the area. Must have accidentally singed him with some fire in the excitement. Ooops.
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Scott
 
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Post » Mon Jun 04, 2012 5:54 am

It's mostly a crime. Crime does not equal evil all the time.
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Daniel Lozano
 
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Post » Mon Jun 04, 2012 6:31 am

I agree. Stealing is the good choice IF you steal from the Black Briars and the Thieves Guild and from the Imperial Legion.

I think you mean to say, "I agree. Stealing is the good choice IF you steal from the Black Briars and the Thieves Guild and from the Stormcloak rebellion."
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Charlotte Lloyd-Jones
 
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Post » Mon Jun 04, 2012 7:03 am

What if we invited Alinor's military to Riften?
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Andrea P
 
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Post » Mon Jun 04, 2012 7:20 am

I think you mean to say, "I agree. Stealing is the good choice IF you steal from the Black Briars and the Thieves Guild and from the Stormcloak rebellion."

Or simply steal from all 4.
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Andrew Perry
 
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Post » Sun Jun 03, 2012 11:16 pm

Did you drink all the skooma?
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Roddy
 
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Post » Mon Jun 04, 2012 12:53 am

They make you feel bad in the shakedown quest but Im not really certain who was the bad guy. It never really said whether the debts were valid debts or not. If they owed the money legitimately and refused to pay then they were the bad ones. And the fact that they lied and said they couldnt pay leads me to suspect that might be the case. Its not wrong to put pressure on a welsher.
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Latino HeaT
 
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Post » Mon Jun 04, 2012 3:19 am

They make you feel bad in the shakedown quest but Im not really certain who was the bad guy. It never really said whether the debts were valid debts or not. If they owed the money legitimately and refused to pay then they were the bad ones. And the fact that they lied and said they couldnt pay leads me to suspect that might be the case. Its not wrong to put pressure on a welsher.

That was perhaps the one quest in the TG I didn't like (Though the next quest was also dubious, at least the arson element of it). The first quest I fudged on purpose and lied to Brynjolf - Shame this quest didn't have other options, I feel especially bad about the Bee and Barbs guys, I liked them :(

Other than that though I actually liked the TG, they felt like a welcoming family and most the NPCs had more depth to them than most of the NPCs in the game. I also liked that you could see the changes occur in the Ragged Flagon as you progressed with the story and did the odd jobs for them.

Overall TG should have been the standard for all the guilds.
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RUby DIaz
 
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Post » Mon Jun 04, 2012 5:53 am

I don't think it really matters. There is no Karma meter or consequence system in place in the game. I have not seen any consequences for any actions whatsoever. I don't think good or evil plays into this game. If it does, let me know...
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Dylan Markese
 
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Post » Sun Jun 03, 2012 3:39 pm

Oh, but there is a consequence. You now have something plaguing the back of your mind of doing something with your character that was out of character.

Tempted to create a mod once the CK comes out that simply adds the ability to say 'no' yet still manage to progress to the next quest.
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Big Homie
 
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Post » Mon Jun 04, 2012 7:08 am

Oh, but there is a consequence. You now have something plaguing the back of your mind of doing something with your character that was out of character.

Tempted to create a mod once the CK comes out that simply adds the ability to say 'no' yet still manage to progress to the next quest.

PLEASE do. I will instantly download and endorse. In fact, I'll even help you beta it.
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JUDY FIGHTS
 
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Post » Mon Jun 04, 2012 4:00 am

I enjoy the Thieves Guild quest. I bet that if the Thieves Guild was robin hoodlike as in Oblivion, people would still complain.
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Setal Vara
 
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Post » Mon Jun 04, 2012 5:28 am

Oh, but there is a consequence. You now have something plaguing the back of your mind of doing something with your character that was out of character.

Tempted to create a mod once the CK comes out that simply adds the ability to say 'no' yet still manage to progress to the next quest.


And how exactly would that work?

Quest Giver: "We need you to steal this vital information from someone important to lead us to the location of someone we don't know.

Dragonborn: "No because I'm too paladiny for this kind of stuff."

Quest Giver: "You said no so we already have the necessary information." :stare: :down:

You can see how many problems that would cause.
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Marquis deVille
 
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Post » Sun Jun 03, 2012 9:00 pm

Why no option to destroy the thieves guild?
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Siobhan Thompson
 
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Post » Sun Jun 03, 2012 4:28 pm

And how exactly would that work?

Quest Giver: "We need you to steal this vital information from someone important to lead us to the location of someone we don't know.

Dragonborn: "No because I'm too paladiny for this kind of stuff."

Quest Giver: "You said no so we already have the necessary information." :stare: :down:

You can see how many problems that would cause.

It's just a matter of perspective.

Quest Giver: "We need you to steal this vital information from someone important to lead us to the location of someone we don't know.

Dragonborn Option 1: Sure, I'll help. [quest goes as normal]
Dragonborn Option 2: I'm not a thief/assassin/paladin/whatever, perhaps you should ask somebody else. [x amount of time passes as a way to pretend the finding and completing the quest by another character, before the next quest pops up. You do not get the rewards you would usually get if you had done the quest, only the flags are set to keep the plot moving forward as it were.]
Dragonborn Option 3: I refuse to do this and find even the idea of such an act reprehensible. [essential tags are removed, now possible to kill the quest giver with all repercussions of having done so. Or just walk away and now it being impossible to do the quest. Cleared from journal.]
Dragonborn Option 4: I've no time for this. [quest giver stops talking, maybe going so far as then removing quest from journal, but still possible to return to quest giver to complete]

Unless the coding portion is crazy-difficult, the biggest problem would it just being time consuming.

Naturally all these options could be better fleshed out with more detailed alternate paths and so on, but for those that just would like to say 'no' it'll do the job.

PLEASE do. I will instantly download and endorse. In fact, I'll even help you beta it.

I just may take you up on that offer.
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ladyflames
 
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