Righteous fury Paladin

Post » Sat Jun 02, 2012 8:03 pm

Race Imperial

Skill focus:

RESTORATION:
novice-expert
necromage
avoid death
regeneration
recovery x2
Dual cast

DESTRUCTION:
Novice-expert
Augmented flames x2
Intense flames
Dual cast
Impact

ONE HAND:
Armsman x5
Bladesman x1
fighting stance
savage strike
paralyzing strike

BLOCK:
Shield wall x5
Quick reflexes
Deflect arrow
elemental protection
block runner
shield charge

HEAVY ARMOR:
Juggernaut x1
Well fitted
Tower of Strength
Matching Set

SMITHING:
Steel
Dwarven
Orcish
Ebony
Deadric
Dragon
Arcane smithing


Took destruction as I figure a pally could "Smite" his enemies with righteous fire. In addition, will be casting alteration spells for leveling but not taking perks in it. Its still a tough call not to take anything in alteration...stability and magic resistance look pretty attractive. Also considering Breton and Nord for this toon, but Imperial +10 to resto and voice of the emporer feel Pally RPish. Thoughts? Anybody have a better build or somthing they would change here?
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Sat Jun 02, 2012 11:02 pm

bump
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat Jun 02, 2012 10:13 pm

I really don't think you have to plan out your builds like this... but to each his own.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Sat Jun 02, 2012 2:45 pm

Go breton and remove block/one hand.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Sun Jun 03, 2012 3:00 am

I have a similar character planned. It is a Crusader based on the DF faction and the class from MW and OB:

Restoration:
Master Restoration
Necromage
Recovery(2/2)
Regeneration
Respite
Dual Cast
Avoid Death

Heavy Armor:
Juggernaut(5/5)
Well Fitted
Tower of Strength
Matching Set
Fists of Steel
Cushioned
Conditioned

Two-Handed:
Barbarian(5/5)
Skullcrusher(3/3)
Champions Stance
Great Critical Charge
Sweep
Warmaster

Smiting:
All perks

Destruction:
Adept Destruction

This is how my current character will be at level 50
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Sun Jun 03, 2012 3:07 am

Righteous Fury Pally?

But..it's not...WoW...
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Sun Jun 03, 2012 12:47 am

Righteous Fury Pally?

But..it's not...WoW...
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Sat Jun 02, 2012 6:31 pm

Restoration, heavy Armor, 2h weapon, enchanting maybe alteration and block ... should be the main skills imho. Destruction is for spellsword.
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Sat Jun 02, 2012 8:48 pm

so... Righteous Fury, which is of course a wow term.. so I expect to see like.. a tank. Because of the nature of what Righteous Fury is in WoW.. and yet you have chosen destruction and many perks from its tree. Just doesn't make a whole lot of sense to me... your concept I mean... or is your concept just "OP spell-sword"?
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Sat Jun 02, 2012 5:35 pm

Righteous: adjective 1. characterized by uprightness or morality: a righteous observance of the law. 2. morally right or justifiable

Fury: noun. 1. unrestrained or violent anger, rage, passion, or the like


Righteous Fury Paladin in my book has nothing to do with WoW and everything to do with smitting foes with zeal and fervor for Talos!

Minus one point for ASSUMING I was talking about that trash WoW.
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Sun Jun 03, 2012 5:50 am

Personally, I don't think I'd invest too much into Destruction perks unless I was going to be focusing on it as a primary way of dealing damage. My character is mage-oriented, and unless you add a lot of points into Magicka as you level up (as well as perhaps magicka regeneration enchants), you'll be running dry without really dealing too much damage. Unless of course you're OK with abusing spell cost reduction enchants and then throwing magicka-free lightning bolts and fireballs all day long (which seems like a big oversight and really cheesy style to me though, so I refuse to do it). That said, it's probably still worth increasing your Destruction skill in order to get access to the Fire/Frost/Lightning Cloak spells at Journeyman rank, as they're actually quite handy to have when you're meleeing.

If you're wanting to mix some "holy fire" into your combat, I'd suggest doing it via the aforementioned cloak spells, some weapon enchants, and maybe the odd ranged spell while closing distance to your target (or for shooting at a flying dragon), but without really investing in the Destruction perks.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Sat Jun 02, 2012 2:48 pm

Personally, I don't think I'd invest too much into Destruction perks unless I was going to be focusing on it as a primary way of dealing damage. My character is mage-oriented, and unless you add a lot of points into Magicka as you level up (as well as perhaps magicka regeneration enchants), you'll be running dry without really dealing too much damage. Unless of course you're OK with abusing spell cost reduction enchants and then throwing magicka-free lightning bolts and fireballs all day long (which seems like a big oversight and really cheesy style to me though, so I refuse to do it). That said, it's probably still worth increasing your Destruction skill in order to get access to the Fire/Frost/Lightning Cloak spells at Journeyman rank, as they're actually quite handy to have when you're meleeing.

If you're wanting to mix some "holy fire" into your combat, I'd suggest doing it via the aforementioned cloak spells, some weapon enchants, and maybe the odd ranged spell while closing distance to your target (or for shooting at a flying dragon), but without really investing in the Destruction perks.

Right on that makes sense, though wall of fire sounds bad a$$. Then perhaps getting only destro perks for the fire + abilities and up to adapt. Or no points at all in it, just raising and put the rest into alteration.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Sat Jun 02, 2012 10:35 pm

I think you should go Khajiit and become a Righteous Furry paladin instead.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sat Jun 02, 2012 11:53 pm

For a battle mage, what is a good ratio for leveling up Health Magicka Stamina?
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Sat Jun 02, 2012 5:17 pm

I think you should go Khajiit and become a Righteous Furry paladin instead.

Lol. And wear fur armor? :celebration:
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Sat Jun 02, 2012 11:42 pm

Lol. And wear fur armor? :celebration:
How utterly repulsive! A paladin would never wrap himself in the flayed flesh of his fellow kin!
User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Sat Jun 02, 2012 7:54 pm

Well then it is a tough desicion between Destruction and Alteration. Since I'm going Imperial (best starting stats), the magic resist of the Alteration tree looks juicy. But this is also counter acted by Elemental wall of Block. Is Flame cloak worth getting for a holy fire sort of thing? Or is it best to stick with Alteration and Restroration.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Sun Jun 03, 2012 12:42 am

I'm playing pretty much the same character.

But one flavour choice I made was go the light armour route in smithing instead of the heavy armour route (dwarven, orcish etc.). This is partly because I don't think many of the right sided heavy armours fit the paladin style (orcish, daedric) and because the left side works perfectly fine. First you use superior steel armour, then you go to steel plate armour which is as good as orcish but way easier to get materials for, and then on to dragonbone. Also you get to craft better weapons for your character up until level 79 in smithing.

Only downside is that there's no steel plate shields, but I prefer enchanted shields anyways.

I'm using destruction, not alteration, and the ranged damage is really nice. Also it's really easy to switch between destruction spells and your shield. So when you don't have aggro or are at a distance you just spam destruction, then once they focus on you or come close you can tap your shield hotkey and go to town.
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Sat Jun 02, 2012 7:34 pm

I started this type of character as well and it just does not seem to be worth the perks and magicka to make destruction work as a ranged attack at higher levels. Seems silly that I can smith/enhance a bow and put a few perks in Archery and get the same results, all without increasing magicka.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Sun Jun 03, 2012 4:01 am

I started with this type of character, but quit at about level 25. It wasn't that he wasn't viable, it was the 90% of the the quests he was asked to do didn't fit my perception of his character. It's really not the environment for a holy crusader type of character... unless he's just really wacko. Too much of the game revolves around deception and intrigue. If you do go this way, the main quest is going to get cumbersome about 1/3 of the way in, and anything short of the "destroy the dark brotherhood" questline is going to involve some pretty questionable acts. You will need to come up with some pretty strained logic to shoehorn this character into the story.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Sat Jun 02, 2012 6:58 pm

I started with this type of character, but quit at about level 25. It wasn't that he wasn't viable, it was the 90% of the the quests he was asked to do didn't fit my perception of his character. It's really not the environment for a holy crusader type of character... unless he's just really wacko. Too much of the game revolves around deception and intrigue. If you do go this way, the main quest is going to get cumbersome about 1/3 of the way in, and anything short of the "destroy the dark brotherhood" questline is going to involve some pretty questionable acts. You will need to come up with some pretty strained logic to shoehorn this character into the story.
It can be done, but you're going to have plenty of dilemmas to deal with given the limited paths you can take for some quests. You'll also have to deny or ignore quite a few quests, steer clear of most Deadric quests and some others. Overall, it's much more difficult than playing an opportunist sort of character but I'd say that makes it rewarding as well if you can manage to stick to your character's principles.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Sat Jun 02, 2012 6:32 pm

I created two better variations on the build. Both are Imperial as I find they fit the role more...

Alteration magic resist version:
http://skyrimcalculator.com/#24592

Smitting Pally:
http://skyrimcalculator.com/#24595

The questline grey areas are not much of a concern to me. I can make do with what the game is capable of and just live with it.
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am


Return to V - Skyrim