They don't visit cities or interiors (working on it though, but I don't want them to walk around without purpose in an interior) and I'm not sure whether they're affected by 'Wandering Encounter' since they already have travel packages. But they also have a wander package at the bottom of their list and some of them have names that would be affected by the mod. So not sure. Wouldn't be that great since it would break what this mod is about (to find adventurers far out in the wilderness and not on the roads).
In the game, creatures with the Wander AI Package do not actually wander.Any NPCs or creatures found with the Wander AI Package and have the Wander AI Procedure may be given a Travel AI Package.Affected NPCs are non-essential NPCs with any of the words below in their name:Bandit, Black Bow, Conjurer, Mage, Marauder, Necromancer, Vampire, Adventurer, Bard, Battlemage, Battlemaster, Brute, Chieftain, Shaman, Mystic, Plunderer, Scout, Spellsword, Spiritist, Tomb Raider, Tribesman, Warmonger, Barbarian, Berserker, Brigand, Cutthroat, Evoker, Mercenary, Orc, Outlaw, Pillager, Raider, Ravager, Ringleader, Slayer, Smuggler, Summoner, Warlord.Affected creatures are those with an Intelligence of 30 or greater.
Well, either the user of your mod (me included) checks the name of your NPC so they don't contain any of these parts or you might consider it. I don't know how popular Kuertees Wandering encounters is but I use it, it does make the world of Oblivion... interesting...