After checking the FO3 weapon data and .bsas, I found that New Vegas had all the data I needed, the only things missing were the projectile, the weapon record itself, and a recipe (instead of the FO3 schematic). The .bsa's had all of the nifs and textures needed except for the world object, which didn't really bother me.
Anyways, I created the weapon just fine, however, after assigning the weapon's ammunition to the formlist RockItLauncherAmmo, subsequent attempts to open the WEAP record either crash the GECK or do not open the record. Saving the esp and loading in-game works; I can even player.additem myself a rock-it launcher and it appears to work. However, the game crashes immediately upon attempting to equip the weapon.
So what this post boils down to is a question: Is it no longer possible to use a formlist consisting of non-ammo objects as the specified Ammunition for a weapon? If the answer is yes, please tell me how to do so, I have this rock-it launcher completely finished aside from this. If the answer is no or maybe, I'd be curious to hear what workarounds or alternatives exist. I've already tried using a formlist that contained another formlist that had all the non-ammo items; this works in the GECK but crashes the game upon equipping the weapon.
