Rogue Help

Post » Thu Jun 14, 2012 5:38 pm

So, I've just started a Khajiit rogue. I love her. she's beautiful and cool. Only issue is, I can't decide on build.

Do I go One Handed (specced for dual daggers), Sneak, Alchemy, Light Armor in order to create a highly focused close quarters specialist or a One Handed, Sneak, Alchemy, Archery build to get a versatile but less focused rogue? Choices, choices. Help me out, Forum. Please!
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Lillian Cawfield
 
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Post » Thu Jun 14, 2012 2:35 pm

Never played as rogue, but I′d go with dagger in left and whatever one-handed in right hand. Why not archery too?
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Isaiah Burdeau
 
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Post » Thu Jun 14, 2012 5:08 am

Never played as rogue, but I′d go with dagger in left and whatever one-handed in right hand. Why not archery too?
I'm concerned about ending up spread to thin both gameplay and perkwise. In my experience, the "class" system in Skyrim really demands that you limit yourself to 4 skills in order to avoid a jack-of-all-trades. I also quite like the aesthetic of dual daggers, so that's not a question.
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Johnny
 
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Post » Thu Jun 14, 2012 12:56 pm

Stealth and archery is all you really need. You'll get tired of one-shotting everything relatively quickly however. I also specced one hand for daggers but never have a need for them.
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Carolyne Bolt
 
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Post » Thu Jun 14, 2012 10:02 am

Stealth and archery is all you really need. You'll get tired of one-shotting everything relatively quickly however. I also specced one hand for daggers but never have a need for them.
In that case, I have my answer. [censored] Archery, that sounds dull
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Toby Green
 
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Post » Thu Jun 14, 2012 4:30 am

In that case, I have my answer. [censored] Archery, that sounds dull

Spec for stealth and 1 hand for daggers then. Its kinda fun when you get all the perks.
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Spaceman
 
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Post » Thu Jun 14, 2012 11:04 am

Anything with stealth can become overpowered. A bow can be a welcome change from constant backstabbing. If you just take the first obligatory perk and the zoom in, it's useful for scouting out an area, getting the attention of creatures you would like in the open, setting off runes and traps. You don't have to use it all the time, but adds an extra few tactical options.
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Julie Ann
 
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