Is it completely covered by a room marker? It's pivot point should at least be covered (sometimes even more). Make sure the marker reaches below the floor it's supposed to contain as well. Or maybe the forge is covered by a different room marker (if it's near a wall)? If the object is in a difficult place and is covered by multiple room markers, you could consider using a multibound.
Also, check for room/portal errors. Badly placed markers and portals lead to weird bugs in rendering. You might experience these bugs even if you get no errors but have made other mistakes, such as overlapping room markers that should be separated by a portal (overlapping joined markers should be ok).