Run your own Casino?

Post » Wed May 11, 2011 9:03 am

I wonder why they didn't implement this? How cool would it be to have, say, a run down motel in the city, with an owner desperate to sell, or maybe you do a quest for him, which causes him to run off giving you his property a la Grim Fandango.
Now you're left turning this rundown slum into a major business operation, paying for renovations and new games, hiring entertainers for stage acts to draw in customers. Maybe setting up an escort service to put the old motel rooms to use, Managing security against random raids and angry gamblers. Once you get bigger you could get into extortion of smaller businesses... the possibilities are endless.

It could be an endless source for quests and random events (other casinos trying to muscle you out). Obsidian already has some experience in this kind of model with Storm of Zehir, why not implement it here? The setting is perfect.
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Nikki Hype
 
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Post » Tue May 10, 2011 8:17 pm

Because this isnt Sim City?
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Sakura Haruno
 
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Post » Wed May 11, 2011 12:24 am

Because I'm too busy looting, exploring, and manipulating factions against each other?
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renee Duhamel
 
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Post » Wed May 11, 2011 12:03 am

I wonder why they didn't implement this? How cool would it be to have, say, a run down motel in the city, with an owner desperate to sell, or maybe you do a quest for him, which causes him to run off giving you his property a la Grim Fandango.
Now you're left turning this rundown slum into a major business operation, paying for renovations and new games, hiring entertainers for stage acts to draw in customers. Maybe setting up an escort service to put the old motel rooms to use, Managing security against random raids and angry gamblers. Once you get bigger you could get into extortion of smaller businesses... the possibilities are endless.

It could be an endless source for quests and random events (other casinos trying to muscle you out). Obsidian already has some experience in this kind of model with Storm of Zehir, why not implement it here? The setting is perfect.

because we want to play New Vegas not Casino Tycoon.

maybe its just cause i dont like games that rely heavily on management.
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Ownie Zuliana
 
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Post » Tue May 10, 2011 10:54 pm

I wonder why they didn't implement this? How cool would it be to have, say, a run down motel in the city, with an owner desperate to sell, or maybe you do a quest for him, which causes him to run off giving you his property a la Grim Fandango.
Now you're left turning this rundown slum into a major business operation, paying for renovations and new games, hiring entertainers for stage acts to draw in customers. Maybe setting up an escort service to put the old motel rooms to use, Managing security against random raids and angry gamblers. Once you get bigger you could get into extortion of smaller businesses... the possibilities are endless.

It could be an endless source for quests and random events (other casinos trying to muscle you out). Obsidian already has some experience in this kind of model with Storm of Zehir, why not implement it here? The setting is perfect.

that would be awesome but doubtful
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marina
 
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Post » Wed May 11, 2011 8:54 am

i notice people complain a lot about stuff that doesn't necessarily effect them lol...


don't like it, dont buy the dang casino


i think its an awsome idea :P
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Nick Swan
 
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Post » Wed May 11, 2011 12:23 am

Would of been awesome. Needs lots of customization though. Where to put high chance machines, running the pit bosses ect.


"Ward, you've got to keep a cleaner space. If you need Mr. Clean, page him, all right?"
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josh evans
 
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Post » Wed May 11, 2011 2:00 am

i notice people complain a lot about stuff that doesn't necessarily effect them lol...


don't like it, dont buy the dang casino


i think its an awsome idea :P

This,
plus think of it like owning the fort in Neverwinter 2, management would be handled by a manager whom you can check in with for quests/$$/ see how things are going, it would be the best home in the game While I don't think its in the main game right now it coud be added as part of a dlc
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Marcus Jordan
 
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Post » Wed May 11, 2011 12:43 am

Because this isnt Sim City?


+1, and and yeah, I'd rather be killing things than playing the sims: post apocalyptic edition
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Fiori Pra
 
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Post » Wed May 11, 2011 8:30 am

im so sick of these damned threads of hey run a _____ in fallout new vegas lets run a shop lets control a casino let extort this and run it ah bloody hell im tired of this get rts mod if your pc or get another game for consoles not in this game thats an rpg not a rts but in a store hell stop with these threades move it to just one thread follow the damn rules
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Ellie English
 
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Post » Tue May 10, 2011 7:42 pm

I completely disagree with the people that speak out against stuff like this and implementing something like Real Time Settler as a real feature in the game. If Bethesda or Obsidian could work it, it's something I think alot of people would enjoy tinkering with rather than complaining.

I love accumulating power and taking part in the world in different ways, I don't see any problem at all with a Fallout protagonist trying to start his own town or business. It's just another way to survive.

There are many way different ways to take part in the world of Fallout, not all of them have to be shooting people in the head.
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Bones47
 
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Post » Wed May 11, 2011 7:35 am

I completely disagree with the people that speak out against stuff like this and implementing something like Real Time Settler as a real feature in the game. If Bethesda or Obsidian could work it, it's something I think alot of people would enjoy tinkering with rather than complaining.

I love accumulating power and taking part in the world in different ways, I don't see any problem at all with a Fallout protagonist trying to start his own town or business. It's just another way to survive.

There are many way different ways to take part in the world of Fallout, not all of them have to be shooting people in the head.



when in what fallout game were you able to just stop playing the game and just run a store? its out of the ''lore''yes i said lore what you wanna fight about it
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Myles
 
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Post » Tue May 10, 2011 9:50 pm

Because this isnt Sim City?

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teeny
 
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Post » Tue May 10, 2011 7:05 pm

when in what fallout game were you able to just stop playing the game and just run a store? its out of the ''lore''yes i said lore what you wanna fight about it

How would running a casino or creating your own town "stop" the game? There are numerous quests that can be finished in Fallout without shooting a single thing, hell, I'm pretty sure you could get through most of the entire first game as a pure pacifist without raising your trigger finger.

Fallout lore says there are many different way to play a fallout game, not all of them super violently.
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Nick Jase Mason
 
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Post » Wed May 11, 2011 2:59 am

when in what fallout game were you able to just stop playing the game and just run a store? its out of the ''lore''yes i said lore what you wanna fight about it

Because we all know change means the end of everything you once loved and cared for :rolleyes: . Realize you're playing an RPG, not some generic CoD linear shooter.

It would add an interesting dynamic to the game, and if done correctly, could add a whole new dimension to the game. Why work for a faction, when you could start your own? You could use your money, power, and influence to change peoples opinions and get people working for you, instead of the other way around. It would definitely give some longevity to non combat player characters. I would buy a DLC like this in a heartbeat.
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Jade
 
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Post » Wed May 11, 2011 12:10 am

How would running a casino or creating your own town "stop" the game? There are numerous quests that can be finished in Fallout without shooting a single thing, hell, I'm pretty sure you could get through most of the entire first game as a pure pacifist without raising your trigger finger.

Fallout lore says there are many different way to play a fallout game, not all of them super violently.



wtf i know you can not fight in the game on alot of quests where did that come from and i mean stop playing in fallout 1 you couldnt just stop and play around in a store you had to get the water chip in part I you could stop but uless you knew exactly how to get it in necropolis your vault was screwed so idk where the hell you got the no fight thing off
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Jordyn Youngman
 
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Post » Wed May 11, 2011 6:57 am

Because we all know change means the end of everything you once loved and cared for :rolleyes: . Realize you're playing an RPG, not some generic CoD linear shooter.

It would add an interesting dynamic to the game, and if done correctly, could add a whole new dimension to the game. Why work for a faction, when you could start your own? You could use your money, power, and influence to change peoples opinions and get people working for you, instead of the other way around. It would definitely give some longevity to non combat player characters. I would buy a DLC like this in a heartbeat.



i could not ever see myself using real time settler and ive even tried it it just is not for fallout imo
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Tai Scott
 
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Post » Wed May 11, 2011 1:59 am

Because we all know change means the end of everything you once loved and cared for :rolleyes: . Realize you're playing an RPG, not some generic CoD linear shooter.

It would add an interesting dynamic to the game, and if done correctly, could add a whole new dimension to the game. Why work for a faction, when you could start your own? You could use your money, power, and influence to change peoples opinions and get people working for you, instead of the other way around. It would definitely give some longevity to non combat player characters. I would buy a DLC like this in a heartbeat.



i could not ever see myself using real time settler and ive even tried it it just is not for fallout imo
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Justin Hankins
 
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Post » Wed May 11, 2011 5:34 am

Because this isnt Sim City?

Seconded.
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Katie Samuel
 
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Post » Tue May 10, 2011 8:23 pm

nah
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Chris Guerin
 
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Post » Tue May 10, 2011 6:42 pm

This,
plus think of it like owning the fort in Neverwinter 2, management would be handled by a manager whom you can check in with for quests/$$/ see how things are going, it would be the best home in the game While I don't think its in the main game right now it coud be added as part of a dlc


This is a great example, I'd forgotten about that completely.

A major benefit for something like this is that it makes money valuable, it gives you plenty of progressively more expensive options to throw your money at, making money more valuable, and the game more immersive. Look at GTA4 for example, you have to wonder why money was even implemented, after the first couple missions you never have to worry about it again.

And to everyone saying this isn't 'sim city', I realize this, it's a role-playing game. A good role playing game offers multiple avenues for accomplishing tasks. If you want to play the gun toting moron just running around shooting everything in the head, I wonder why you're here. Granted, it's fun, but it's also in, you know, EVERY FPS out there. This is a hybrid game, a role playing game, I see no reason to discredit someone's idea for possible new roles to fill because they don't suit your personal play-style, Especially when the idea isn't even detracting from your ability to pursue your style.
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Beulah Bell
 
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Post » Tue May 10, 2011 7:51 pm

Because this isnt Sim City?

Adding a casino side quest doesn't make this Sim City anymore than adding iron sights makes New Vegas Call Of Duty.

It's merely adding something new to the mix and adding a lil more immersion and depth to the game.

wtf i know you can not fight in the game on alot of quests where did that come from and i mean stop playing in fallout 1 you couldnt just stop and play around in a store you had to get the water chip in part I you could stop but uless you knew exactly how to get it in necropolis your vault was screwed so idk where the hell you got the no fight thing off

Yeah...I'll get back to you when you start speaking coherently, Pete.
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Amy Cooper
 
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Post » Wed May 11, 2011 3:29 am

I like it. Don't know why there are so many haters in the world.
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Erika Ellsworth
 
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Post » Tue May 10, 2011 8:14 pm

I like it. Don't know why there are so many haters in the world.

We weren't briast fed as infants.
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Natalie Harvey
 
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Post » Tue May 10, 2011 6:45 pm

This will be a mod....without a doubt (if gambling is what its all hyped to be) but just look at fallout 3, Real Time Settlers mod...make your own settlement, but i deff see this being a player made mod
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Lindsay Dunn
 
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