running a script after another?

Post » Tue Jun 19, 2012 8:03 am

I want to run my script as soon as the char creation menu is finished, i would prefer not to use a trigger box, simply because they are unreliable as they activate way before they player gets to that specific spot.

is this possible to run a script right after?
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Da Missz
 
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Post » Tue Jun 19, 2012 8:30 pm

You could check 'If Game.IsMenuControlsEnabled()'. That won't be true 'til the bindings are cut.
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Bonnie Clyde
 
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Post » Tue Jun 19, 2012 12:13 pm

thanks for the quick reply. this should work.
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Nauty
 
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